Hi Cara, I've been looking into the possability of getting a Mac for my computer network for quite some time, and would be interested in writing some accessible Mac games myself. The problem is for me since I don't have a Mac myself and not a personal group of dedicated Mac testers it is a little difficult for me to design and test Mac games. I know that one option is to go Java, but I still have a few gripes about Java's sound programming abilities. The other is Python, but I have no idea how to get Python based games setup and running on a Mac.
Cara Quinn wrote: > Well I'm using it right now, and am using my Mac exclusively. :) > > The only thing I'd use windows for at the moment, would be to > resume development on AQ / JQ until I can adapt / create / help > Matthew do same, with a Mac ver of AQ, which will most definitely be > on the way relatively soon... > > I'd be happy to answer any questions you may have off-list and there > are several good resources / mailing lists and such that you can check > out. > > The area that I'm personally noticing a lack in are accessible > games for the Mac, but that stands to reason as pretty much everyone > here is developing for windows at the moment. So that's not really a > screen reader issue... :) > > Anyway, blah blah blah... lol! Have a lovely new year!... > > Smiles, > > Cara :) > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]