Hi Cara,
I've been looking into the possability of getting a Mac for my computer 
network for quite some time, and would be interested in writing some 
accessible Mac games myself. The problem is for me since I don't have a 
Mac myself and not a personal group of dedicated Mac testers it is a 
little difficult for me to design and test Mac games.
I know that one option is to go Java, but I still have a few gripes 
about Java's sound programming abilities. The other is Python, but I 
have no idea how to get Python based games setup and running on a Mac.


Cara Quinn wrote:
>    Well I'm using it right now, and am using my Mac exclusively.  :)
>
>    The only thing I'd use windows for at the moment, would be to  
> resume development on AQ / JQ until I can adapt / create / help  
> Matthew do same, with a Mac ver of AQ, which will most definitely be  
> on the way relatively soon...
>
> I'd be happy to answer any questions you may have off-list and there  
> are several good resources / mailing lists and such that you can check  
> out.
>
>    The area that I'm personally noticing a lack in are accessible  
> games for the Mac, but that stands to reason as pretty much everyone  
> here is developing for windows at the moment.  So that's not really a  
> screen reader issue...  :)
>
> Anyway, blah blah blah...  lol!  Have a lovely new year!...
>
> Smiles,
>
> Cara  :)
>   


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