Well it sounds nice, but there will be a lot of features lost.
I'm not against cross platform games, but there sure are a lot of drawbacks.
I think you should only do it if cross platform technology, like speach  is 
better developed.
I'm also not sure about this, but isn't all linex software supposed to be 
freeware?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, January 02, 2008 8:15 AM
Subject: [Audyssey] Raceway for Mac or Linux?


> Hello gamers,
> For about a month or so I have been doing research for USA Games on how
> to expand our future titles to target Mac, Linux, and Windows operating
> systems all at the same time. While my research isn't complete I do have
> some options on how I might actually target all three major operating
> systems at once. If research is successful I would like to convert all
> of the existing Raceway code over to a non-Windows specific language so
> I can support Mac, Linux, and Windows all at the same time. There are
> advantages and disadvantages to doing this which I would like to point
> out below.
> The obvious major advantage would be that no longer would a gamer have
> to be running Windows x to play accessible games like Raceway. Weather
> you use Mac, Linux, or Windows as your favorite os of choice you can
> play Raceway and future USA Games titles using the same technology.
> IN addition operating systems such as Linux with little to no high
> quality accessible games would be an equally powerful accessible gaming
> platform. Since Linux OS is free and my games are pretty cheap by most
> currancy standards it would save gamers money if they chose it as their
> gaming platform.
> One other advantage of going multiplatform in general that I think would
> be good for this comunity is platform independant networked games.
> Everyone who plays Rail Racer says that the online racing aspect is the
> high point of the game. Now, imagine taking that idea, build it using
> Java's excelant platform independant networking API, and play against
> blind players on any operating system out there. You might be running
> Windows Vista while the guy you are racing against is on Linux or Mac.
> However, there are a few pit falls and disadvantages I'd like to mention
> which I think should be addressed here.
> First, to insure maximum platform independence I would not likely be
> using DirectX as the multimedia API of choice. As a result some of the
> features of Raceway that were promised like force feedback stearing
> wheels, would have to be dropped in favor of using more generic and
> universal input devices like mice and keyboards with universal keyboard
> standards. This won't likely go down well with Raceway fans hoping for
> these features.
> Second, is the question of speech output. Every operating system has its
> own unique way of presenting text to speech. For Windows it is done
> through Microsoft Speech API 5 and on say Linux the Gnome-Speech API
> handles things like tts for applications. Obviously, making specific
> wrappers for each
> operating systems tts is time consuming and difficult. The more logical
> thing would be to use wav samples of speech like many other accessible
> games do That would be platform independant, but increase the size of
> the games quite a bit, and could cutdown performence.
> One option I have if I pick Java is include the Free TTS engine in with
> my games. The problem with that approach is that the voice is very
> robotic and sounds like Robby the Robot  on crack. Though, it would
> offer the possability to create built in chat clients and other platform
> independant gaming tools that requires a tts engine.
> One thing about Raceway that bothers me is the custom driver feature.
> While it is no sweat to have a language like Java read a list of custom
> drivers from an xml file it wouldn't work if all the voice clips are wav
> files. To pull that off you need something like Gnome-Speech, Sapi, etc
> to read any updates or changes to the game made outside the factory
> defaults. Either that or Free TTS which sounds terrible. in the end I
> might have to cut out that feature which some customers might not like
> as well.
> As a developer I am really torn by what I want to do, and what is good
> for the game. I know many of you had requested features, suggestions,
> etc that if I stick with Windows is all very possible. However, I've
> been on the orca mailing list for Linux, seen recent Mac posts on this
> list, and I can clearly see that multiplatform games are beginning to be
> in demand. I think it is time that accesible game developers  begin
> thinking about the possability of making games truly accessible to all.
> Rather than just an elite group of Windows users.
> How would you feel about games like USA Raceway, STFC, etc going
> multiplatform? Since STFC 2.0 is still in early production I should have
> no issues converting the existing code to Java, Python, or something
> else once I decide on what I need to do to make all this happen. Raceway
> is obviously further along, but the basic logic is done, and just needs
> converted from C-Sharp to whatever language I choose so no big deal
> there. Just will take a month or two extra to convert and test what I
> have written already.
> I am looking forward to any thoughts, comments, or suggestions you have
> about this possability.
>
>
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