Hi Corry and all, Unfortunately, adding Windows specific features in the Windows version and cutting them out for other operating systems is rather a painful and time consuming process. Kind of defeats making it cross platform considering the work involved trying to support multiple game APIs. Every operating system has its own way of doing things for tts, keyboard input, mouse input, etc for games. The way to avoid that is by using an open source cross platform API like SDL, OpenAL, etc which has been created by the developers for this very specific purpose to make games on multiple operating systems. However, APIs like SDL is not exactly as full featured as DirectX, but can be used by C++ and Python developers to achieve cross platform games. In addition to what I said above some languages like Java have no support for joystick and force feedback devices. Java can render the 3D audio, support keyboard and mouse input, etc but there will be afew Windows specific features that would not work under Java, and requires a language like C++ or Python to support.
Cory wrote: > Hi > I believe that you are rite about race way. Maybe you could leave those > features in the windows baced version and then cut what needs to be cut out > for macks and other oss. But then again, people would buy only the windows > baced version just to get those features. Hmmmmm. Will take a lot of > thinkin. I'm sure you'll do the rite thing in the long run. Good luck! > Cory > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]