Hi Willem and all,

Quote
I'm not against cross platform games, but there sure are a lot of drawbacks.
End quote

Yes. There are certainly complications in attempting to support multiple 
operating systems. Part of the problem is a lack of standards for Mac, 
Windows, and Linux that can be shared among the operating systems. That 
said, I still think it is possible if the right development APIs and 
languages are used.

Quote
I think you should only do it if cross platform technology, like speach  is
better developed.
End quote

Well, I think you might have misread what I was attempting to say. There 
are very good speech engines for Mac and Linux that are nearly as good 
as those for Windows. The problem is no standardised way of comunicating 
with them across platforms. If you want to use Cepstral for Linux you 
need to access it via Gnome-Speech which is totally different from the 
way you would comunicate with Cepstral for Windows which can be accessed 
via MS Sapi 5.
The only engine that is standardised on Mac, Linux, and Windows is 
FreeTTS which isn't as good quality. It can be improved by using MBrola, 
but there is extra licenses involved in doing that.

quote
I'm also not sure about this, but isn't all linux software supposed to be
freeware?
end quote

Not true. The only time freeware applies if the application is to be 
included in the core Linux operating system install. Any application, 
driver, etc that is going to be included with the core Linux os has to 
be freeware, but third party applications such as games, media players, 
office sweits, etc can be free or commercial. For example, three 
accessibility programs for Linux that are commercial are Dectalk Access, 
Cepstral TTS, and Eloquence for Linux. The Sun StarOffice 8 sweit and 
Nero Burning Rom 3 is also commercial. My point being is that there are 
commercial applications for Linux, and there is no reason to avoid 
developing applications for Linux do to some fear of having to restrict 
yourself to freeware.

Cheers.



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