Hi Bryan, Yeah, the only problem with having end users creating their own sound packs is that they will have to rebuild the jar package from scratch, and if they don't know how to do that I wouldn't recommend unpacking the jar file modifying it and rebuilding it on their own. The manifest file for the jar file has to have the class path and main class information correct or it won't exicute correctly. While it would be possible to put these wav files out side the main jar package it then becomes an issue of exicution time. For time sensative stuff like swopping wav files on the fly or blazing images and graphics all sources I have read say those files need to be packed with the classes in the same jar file for increased exicution and speed of the jvm and your app in real time That might prove too much for the average Joe out there..
Bryan wrote: > I personally feel, and this is just my personal opinion, that perhaps there > should be sound packs with different voices. That way you have options if > you don't want Eloquence. Perhaps make it an option that you can create your > own sound packs, then just have the game look for a specific format of file > as well as a certain filename. Then as long as your home created files > conformed to those rules you could theoretically have whatever voice you > wanted. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]