he messed up the voices in some of them. There not the rite pitch
----- Original Message ----- 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 14, 2008 6:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>I tend to agree with you Thomas. That's why I stay away from some of Jim's
> self-voicing games. I don't like Eloquence in games.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, January 14, 2008 11:29 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi,
>> That is interesting. Most people go for the more human sounding voices,
>> and Eloquence is religated relegated to screen reader duty. Though, you
>> are right I often use Eloquence for programming just because it is clear
>> when reading certain things where the human voices use a different set
>> of grammer rules and mess up when reading strange variable names etc.
>>
>>
>> Stefen Hudson wrote:
>>> Hmm...I think eloquence. For some reason I can understand eloquence
>>> better
>>> than anything else I've tried.
>>>
>>
>>
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>
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