Also,  Cole you put some sort of random element in to the game.  I became 
quite predictable after a while.

Thanks
To,
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 10, 2008 10:21 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> Hi Richard and all,
> Well, one of the cool things about replacing skulls with armed skeleton
> warriors could be the game could be mor combat oriented. Perhaps Angela
> would have to find bows and arrows, whips, swords, and other sorts of
> weapons around the temple to kill undead warriors with.
> As it stands now you need to find a sword  for every monster. We all
> would agree that is pretty unrealistic. Perhaps one sword for the entire
> game, or a series of different types of swords.  A long sword would have
> greater range than a short sword, but a whip would have good range but
> do less damage. If you look at these sorts of elements maybe this is
> good that this has happened. You know?
>
>
> Richard sherman wrote:
>> Hi Thom,
>>
>> I am glad that this situation has been resolved.
>>
>> I like the title of Angela's Quest.
>>
>> I do have one thing that is puzzling myself.  In the game, we would jump
>> over the rolling skulls. but it seems likely that we would be able to 
>> jump
>> over a sword wielding skeleton. I don't have a better replacement for the
>> skulls, but a skeleton just doesn't seem to fit also. That is my only
>> concern at this time.
>>
>> Rich
>>
>
>
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