Ah I was wondering why the game made a ding sound when I completed a level 
and I had to press space to continue. thought it was a new feature lol.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 13, 2008 9:31 PM
Subject: Re: [Audyssey] using weapons in MOTA


> and on that note, when I complete a level I get an error that game 
> over.wav was not found.
> At 01:20 p.m. 14/02/2008, you wrote:
>>I'm not Thomas, but I think I have an answer for that. This beta is only
>>there as a replacement for Montezuma's return. it is not the actual MOTA
>>game. I'm sure it'll get a lot harder, and that's good!
>>
>>----- Original Message ----- 
>>From: "Richard sherman" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Wednesday, February 13, 2008 7:10 PM
>>Subject: [Audyssey] using weapons in MOTA
>>
>>
>>> On Wednesday, February 13, 2008 2:08, Thomas Ward wrote:
>>> quote
>>> Perhaps I should have posted the change log to the list, but yes in Beta
>>> 1 you can use the sword unlimited amount of times.
>>> end quote
>>>
>>> I foresee a problem with this. You will only need one sword, unless you
>>> die, to kill all the creatures without jumping over them.
>>>
>>> Here is a couple of suggestions.
>>>
>>> Make it so that the snakes cannot be killed. or that on each level, 
>>> there
>>> is 5 swords that can be picked up. The snakes take one sword to kill.
>>> While the spiders and skeletons take 2 swords to kill.
>>>
>>> Another variation is that the sword is only good for so many swings, 
>>> like
>>> 5. After 5 swings of the sword, it is lost and you must find a
>>> replacement.
>>>
>>> Rich
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>
>
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