Perhaps instead of all this talk of dulling blades and such, it might be a nice idea to implement duling ability by the skeletons. In other words, rather than having the blade last a certain amount of time, the skeletons could just be able to parry attacks and such, and thusly be more difficult to Neutralize?…
Smiles, CQ :) On Feb 14, 2008, at 10:33 AM, Charles Rivard wrote: > Maybe there could be a stone somewhere in the game that is used as a > sword > sharpener? It should take time, though, to sharpen the reusable > sword. If > this idea makes the game too easy, here's another: If the sword is > supposed > to break after a while, you know that it will do so when you least > want it > to, so maybe there should be more than 1 sword that can be found. > > --- > If you don't stand behind our troops, > please, feel free ... to stand in front of them! > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, February 13, 2008 8:43 PM > Subject: Re: [Audyssey] using weapons in MOTA > > >> Hi Bryan, >> I for one have to agree. If you have a sword you should be able to >> have >> unlimited or nearly unlimited use with it. Over time it might get >> dull, >> but it wouldn't be like lost after the first swing. >> However, I do here others suggestions that unlimited weapon usage >> could >> make the game slightly too easy. Most games have a set of checks and >> balances with combat. If you have bows and arrows your attacks are >> limited to the number of arrows in your inventory. If you have a gun >> like a magnum, shotgun, Uzi, machine gun, whatever your combat >> attacks >> are limited to the ammo on hand. So we need to find some sort of >> equal >> balance like that here. >> Hmmm... Although, some games do have a few weapons that are >> unlimited. >> In Tomb Raider Lara's Pistil, I think it is a 38, has unlimited ammo. >> However, while you can shoot an endless amount of bullets the >> pistil is >> a very week weapon. The Shotgun is a powerful weapon, but you only >> pickup 10 or 12 shells at a time. So while powerful your ammo >> resupplies >> are limited to keep you from being too powerful. >> >> Bryan wrote: >>> I still think weapons should be reusable. Realistically a sword >>> wouldn't >>> just go away after one use. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]