I like that kara.
then we would have full out battles.
At 06:52 a.m. 15/02/2008, you wrote:
>   Perhaps instead of all this talk of dulling blades and such, it  
>might be a nice idea to implement duling ability by the skeletons.  In  
>other words, rather than having the blade last a certain amount of  
>time, the skeletons could just be able to parry attacks and such, and  
>thusly be more difficult to Neutralize?…
>
>Smiles,
>
>CQ  :)
>
>
>On Feb 14, 2008, at 10:33 AM, Charles Rivard wrote:
>
>> Maybe there could be a stone somewhere in the game that is used as a  
>> sword
>> sharpener?  It should take time, though, to sharpen the reusable  
>> sword.  If
>> this idea makes the game too easy, here's another:  If the sword is  
>> supposed
>> to break after a while, you know that it will do so when you least  
>> want it
>> to, so maybe there should be more than 1 sword that can be found.
>>
>> ---
>> If you don't stand behind our troops,
>> please, feel free ... to stand in front of them!
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, February 13, 2008 8:43 PM
>> Subject: Re: [Audyssey] using weapons in MOTA
>>
>>
>>> Hi Bryan,
>>> I for one have to agree. If you have a sword you should be able to  
>>> have
>>> unlimited or nearly unlimited use with it. Over time it might get  
>>> dull,
>>> but it wouldn't be like lost after the first swing.
>>> However, I do here others suggestions that unlimited weapon usage  
>>> could
>>> make the game slightly too easy. Most games have a set of checks and
>>> balances with combat. If you have bows and arrows your attacks are
>>> limited to the number of arrows in your inventory. If you have a gun
>>> like a magnum, shotgun, Uzi, machine gun, whatever your combat  
>>> attacks
>>> are limited to the ammo on hand. So we need to find some sort of  
>>> equal
>>> balance like that here.
>>> Hmmm... Although, some games do have a few weapons that are  
>>> unlimited.
>>> In Tomb Raider Lara's Pistil, I think it is a 38, has unlimited ammo.
>>> However, while you can shoot an endless amount of bullets the  
>>> pistil is
>>> a very week weapon. The Shotgun is a powerful weapon, but you only
>>> pickup 10 or 12 shells at a time. So while powerful your ammo  
>>> resupplies
>>> are limited to keep you from being too powerful.
>>>
>>> Bryan wrote:
>>>> I still think weapons should be reusable. Realistically a sword  
>>>> wouldn't
>>>> just go away after one use.
>>>>
>>>
>>>
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>>
>>
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>
>---
>View my Online Portfolio at:
>http://www.onemodelplace.com/CaraQuinn
>
>
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