yeah defient is fun to play with so long as you are tracking your own uncloaked 
fleet or a uncloaked ship.
I use defient as a primary destroyer of cardations.
After that the only time it comes in handy is when I need the numbers for a 
mission and even then only if I am lucky can I use it.
If  however I am not then well.
Usually if it aint needed I just let it die after the last cardation is dead.
Another weird thing with stfc I notice is if I send a weaker ship that has 
basically nothing in to battle and a stronger ship it is good when its the 
weaker ship that cops it but not if its the strong ship.
also if both get wasted then that really sucks.
At 03:34 p.m. 10/03/2008, you wrote:
>Hi Shaun,
>That is true. Defiant depends heavily on it's foward pulse phasers to 
>destroy or damage enemy vessels. However, there is a disadvantage with 
>the Defiant's pulse phasers. The standard Type X phaser has a range of 
>300000 KM where the Defiant's phasers have a max range of 150000 KM. 
>However, short on range the pulse phaser has a heavier punch.
>As for cloaking devices you have a very good point. That is one reason I 
>would like to drop Defiant out of STFC 2. It is cool playing with, but 
>is very very tricky to program around since there is no way for the game 
>to keep track of the ship while it is invisible. If enemy ships are also 
>cloaked it is difficult to set a trigger to have you find them unless 
>you show them up as a sensor emmission that would only happen if they 
>are traveling over warp 6.
>
>shaun everiss wrote:
>> well the defient relies mostly on its pulse cannons.
>> ANd when I fight with that I always try to rely on the pulse cannons.
>> However its not good with cloaked ships unless you can get it in a situation 
>> where  it is not noticed on the first ship attack and you can get it in 
>> range.
>>   
>
>
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