Hi,
I really don't think it's that we don't want you to be creative. I 
think what is being expressed is that we don't have many side 
scrollers. We only have Super Liam as the only truely full-featured 
side scroller. True, there are side scroller elements in other games, 
but SL is the only full one. Also, there are the points we have 
discussed about how we paid for a game that was supposed to be a side scroller.
I really don't see how the side scroller concept is crimping your 
creativity. It is possible to randomize things, make the grip timer, 
etc. I do see, as a beginning programmer how hard it could be to update 
the old code to make these things possible, though. I really liked 
where the original game was going, and would be quite pleased to see a 
quality side scroller come out.
On the other hand, I can definitely see where you are coming from. If 
you have no interest in creating the game, that will be rather obvious 
when the game comes out. I personally am slightly disappointed that 
there probably won't be a side scroller, but at the same time I am very 
much looking forward to the new game you are working on. I didn't 
realize how much frustration you were going through when I wrote my 
earlier post. I like both ideas, but Thomas, do what you feel is right. 
I am willing to accept the change and go from there.
Finally, to those who paid for the game and won't accept that we are 
getting a 3-d game, think about this. We are going to be getting a lot 
more for our money, whether you like a 3-d game as much as a side 
scroller or not, this game will very likely be much more complex, with 
a lot more content than a side scroller.
Karl
Original message:
> Hi Michael,
> Assuming I were to change my mind and make a side-scroller as you desire
> me to do you already know I can not and will not create aMontezuma's
> Revenge clone as per my agreement with the copyright holders. As a
> result the new side-scroller game would have to have some pretty
> extensive changes in the game engine. Not only would the engine need
> some major updates but all6 levels the game engine has would need to be
> rewritten from scratch. The Genesis 3D technology I am working on is a
> much more advanced engine and there are features in it that I personally
> would make the game  feel more realistic. For example, in the Genesis 3D
> engine there is a grip timer. When climbing an object like a rope you
> have so many seconds to climb the rope and then you begin losing
> strength points. After your strength goes to 0 you fall to your death.
> While I could in theory put all of these kinds of features into the old
> side-scroller engine it might be more benificial to base a game on the
> new libraries and forget about the old engine. This is more from a
> technical common class structure for games rather than if I can or can
> not upgrade the old engine.
> I honestly had not expected this much of an out rage over this
> conversion to 3D, but the 3D version was just started this week. It is
> not too late to go back to the side-scroller, but it appears I am not
> going to be allowed to be creative or use my freedom of developer
> expression in this matter. If blind gamers are going to be so demanding
> on what kind of games I will or will not produce for them perhaps I
> shouldn't be in this business.

> Thanks.


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