if i were him i'd clsoe shop now as those moaning tossers

On 21 Mar 2008, at 21:12, Bryan Peterson wrote:

> Honestly, from the sounds of it though it would have taken even  
> longer to
> update the existing side scroller with those features than it would  
> have to
> write the 3-D game. How hard would it have been to let THomas do  
> what he
> wants this once and then, later on down the road release a full side
> scroller.? If you ask me we were darn lucky he didn't just scrap the  
> project
> entirely. At least he was still willing to give us a game.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message -----
> From: "Karl" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, March 21, 2008 2:46 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hi,
>> I really don't think it's that we don't want you to be creative. I
>> think what is being expressed is that we don't have many side
>> scrollers. We only have Super Liam as the only truely full-featured
>> side scroller. True, there are side scroller elements in other games,
>> but SL is the only full one. Also, there are the points we have
>> discussed about how we paid for a game that was supposed to be a side
>> scroller.
>> I really don't see how the side scroller concept is crimping your
>> creativity. It is possible to randomize things, make the grip timer,
>> etc. I do see, as a beginning programmer how hard it could be to  
>> update
>> the old code to make these things possible, though. I really liked
>> where the original game was going, and would be quite pleased to  
>> see a
>> quality side scroller come out.
>> On the other hand, I can definitely see where you are coming from. If
>> you have no interest in creating the game, that will be rather  
>> obvious
>> when the game comes out. I personally am slightly disappointed that
>> there probably won't be a side scroller, but at the same time I am  
>> very
>> much looking forward to the new game you are working on. I didn't
>> realize how much frustration you were going through when I wrote my
>> earlier post. I like both ideas, but Thomas, do what you feel is  
>> right.
>> I am willing to accept the change and go from there.
>> Finally, to those who paid for the game and won't accept that we are
>> getting a 3-d game, think about this. We are going to be getting a  
>> lot
>> more for our money, whether you like a 3-d game as much as a side
>> scroller or not, this game will very likely be much more complex,  
>> with
>> a lot more content than a side scroller.
>> Karl
>> Original message:
>>> Hi Michael,
>>> Assuming I were to change my mind and make a side-scroller as you  
>>> desire
>>> me to do you already know I can not and will not create aMontezuma's
>>> Revenge clone as per my agreement with the copyright holders. As a
>>> result the new side-scroller game would have to have some pretty
>>> extensive changes in the game engine. Not only would the engine need
>>> some major updates but all6 levels the game engine has would need  
>>> to be
>>> rewritten from scratch. The Genesis 3D technology I am working on  
>>> is a
>>> much more advanced engine and there are features in it that I  
>>> personally
>>> would make the game  feel more realistic. For example, in the  
>>> Genesis 3D
>>> engine there is a grip timer. When climbing an object like a rope  
>>> you
>>> have so many seconds to climb the rope and then you begin losing
>>> strength points. After your strength goes to 0 you fall to your  
>>> death.
>>> While I could in theory put all of these kinds of features into  
>>> the old
>>> side-scroller engine it might be more benificial to base a game on  
>>> the
>>> new libraries and forget about the old engine. This is more from a
>>> technical common class structure for games rather than if I can or  
>>> can
>>> not upgrade the old engine.
>>> I honestly had not expected this much of an out rage over this
>>> conversion to 3D, but the 3D version was just started this week.  
>>> It is
>>> not too late to go back to the side-scroller, but it appears I am  
>>> not
>>> going to be allowed to be creative or use my freedom of developer
>>> expression in this matter. If blind gamers are going to be so  
>>> demanding
>>> on what kind of games I will or will not produce for them perhaps I
>>> shouldn't be in this business.
>>
>>> Thanks.
>>
>>
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