if i were him i'd clsoe shop now as those moaning tossers On 21 Mar 2008, at 21:12, Bryan Peterson wrote:
> Honestly, from the sounds of it though it would have taken even > longer to > update the existing side scroller with those features than it would > have to > write the 3-D game. How hard would it have been to let THomas do > what he > wants this once and then, later on down the road release a full side > scroller.? If you ask me we were darn lucky he didn't just scrap the > project > entirely. At least he was still willing to give us a game. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Karl" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, March 21, 2008 2:46 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >> Hi, >> I really don't think it's that we don't want you to be creative. I >> think what is being expressed is that we don't have many side >> scrollers. We only have Super Liam as the only truely full-featured >> side scroller. True, there are side scroller elements in other games, >> but SL is the only full one. Also, there are the points we have >> discussed about how we paid for a game that was supposed to be a side >> scroller. >> I really don't see how the side scroller concept is crimping your >> creativity. It is possible to randomize things, make the grip timer, >> etc. I do see, as a beginning programmer how hard it could be to >> update >> the old code to make these things possible, though. I really liked >> where the original game was going, and would be quite pleased to >> see a >> quality side scroller come out. >> On the other hand, I can definitely see where you are coming from. If >> you have no interest in creating the game, that will be rather >> obvious >> when the game comes out. I personally am slightly disappointed that >> there probably won't be a side scroller, but at the same time I am >> very >> much looking forward to the new game you are working on. I didn't >> realize how much frustration you were going through when I wrote my >> earlier post. I like both ideas, but Thomas, do what you feel is >> right. >> I am willing to accept the change and go from there. >> Finally, to those who paid for the game and won't accept that we are >> getting a 3-d game, think about this. We are going to be getting a >> lot >> more for our money, whether you like a 3-d game as much as a side >> scroller or not, this game will very likely be much more complex, >> with >> a lot more content than a side scroller. >> Karl >> Original message: >>> Hi Michael, >>> Assuming I were to change my mind and make a side-scroller as you >>> desire >>> me to do you already know I can not and will not create aMontezuma's >>> Revenge clone as per my agreement with the copyright holders. As a >>> result the new side-scroller game would have to have some pretty >>> extensive changes in the game engine. Not only would the engine need >>> some major updates but all6 levels the game engine has would need >>> to be >>> rewritten from scratch. The Genesis 3D technology I am working on >>> is a >>> much more advanced engine and there are features in it that I >>> personally >>> would make the game feel more realistic. For example, in the >>> Genesis 3D >>> engine there is a grip timer. When climbing an object like a rope >>> you >>> have so many seconds to climb the rope and then you begin losing >>> strength points. After your strength goes to 0 you fall to your >>> death. >>> While I could in theory put all of these kinds of features into >>> the old >>> side-scroller engine it might be more benificial to base a game on >>> the >>> new libraries and forget about the old engine. This is more from a >>> technical common class structure for games rather than if I can or >>> can >>> not upgrade the old engine. >>> I honestly had not expected this much of an out rage over this >>> conversion to 3D, but the 3D version was just started this week. >>> It is >>> not too late to go back to the side-scroller, but it appears I am >>> not >>> going to be allowed to be creative or use my freedom of developer >>> expression in this matter. If blind gamers are going to be so >>> demanding >>> on what kind of games I will or will not produce for them perhaps I >>> shouldn't be in this business. >> >>> Thanks. >> >> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of >>> the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> -- >> Email services provided by the System Access Mobile Network. Visit >> www.serotek.com to learn more about accessibility anywhere. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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