Yeah. I agree here. Its really sad, and hopefully Thomas will change his mind.
Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive ----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, March 21, 2008 3:57 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > Well it looks like you'll get your wish. The rest of us just won't get > ours. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, March 21, 2008 5:37 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >> I'm excited about this new venture, too. However, I will pay for it once >> it >> is ready. I'm still waiting for the other one, or something along that >> line. >> >> --- >> Laughter is the best medicine. Look around you and find a dose. >> ----- Original Message ----- >> From: "Bryan Peterson" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Friday, March 21, 2008 1:36 PM >> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. >> >> >>> Funny thing is Thomas, while I was slightly disappointed with not >>> getting >>> another side scroller since I do agree that this genre does have so much >>> unexplored potential, I'm actually more excited with what you're >>> planning >>> to >>> do. I played Tobraider II on Play Station back when that was still >>> popular >>> and I'd love to see an accessible game in that style. I'd rather have to >>> wait and get an incredible game than have you patch the Monte engine and >>> throw it out as abbandonware and then be bored within a week or two. It >>> seems people don't understand the most basi fact of our market. With as >>> few >>> devs as we have, the last thing we can afford is to turn them away just >>> because a few of us aren't getting what we want. >>> Time is an illusion, lunchtime doubly so. >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Friday, March 21, 2008 12:38 PM >>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. >>> >>> >>>> Hi Michael, >>>> I sincerely apologize for the disappointment and hard feelings you have >>>> about this decision, but you also need to see my side of things as >>>> well. >>>> First, I rescued Montezuma's Revenge from James North for a lot of >>>> reasons I liked the game, it was fairly along in development, and it >>>> looked like it could be completed fairly quickly. As it turned out I >>>> took on a project I have regretted every single day of my life since I >>>> took charge of it. Montezuma's Revenge has done nothing but bring >>>> misery >>>> and grief into my life. >>>> Right off the bat before I even received the source by mail I was >>>> getting hate mail from James North's enemies demanding refunds, a >>>> complete game the day before yesterday, and threats of law suits, etc. >>>> After I received the game's source code I quickly realized i would not >>>> be able to complete the game using his source code. It was written in >>>> Visual Basic 6, which I no longer owned the IDE/compiler for, and >>>> DirectX 8 which was already phased out of general use. The level editor >>>> that James North had created wasn't accessible which means I couldn't >>>> even add new levels without a total rewrite. So in the end I chose to >>>> rewrite everything from scratch. Not an easy or exactly fun prospect. >>>> Around December of 2006 the private testers and I discussed it and >>>> thought it would be cool if my rendition of Montezuma's Revenge was >>>> closer to the original. It was decided to upgrade all levels to make it >>>> so, and in the end it was this exact copying of the game that got me in >>>> hot water with the copyright holders. >>>> Months later as the game was winding down in development along comes >>>> the >>>> copyright holders of the Montezuma's Revenge Montezuma's Return games >>>> ordering us to cease and desist production of our game. I agreed to do >>>> so. I told them that the next major release would have nothing in >>>> common >>>> with their games, and the issue was closed. >>>> As a result of this copyright issue I decided to think about how to >>>> rework the game not only to avoid the copyright issues but make a new >>>> and exciting game out of the ashes of Montezuma's Return. I did run a >>>> poll to see if people would be more interested in a side-scroller or >>>> FPS, and the side-scroller format won. However, following the poll I >>>> became very depressed, disappointed, and found myself unable to pick up >>>> where I left off with the game. To explain it better I was totally >>>> emotionally, physically, burned out on working on the game. I spent a >>>> year and a half putting every moment of free time into the game, and >>>> was >>>> totally sick to death of it. >>>> Michael, in your email you talk about how Montezuma's Revenge was a >>>> game >>>> you always dreamed of playing. Well, as a game developer I have dreams >>>> too. I have always dreamed of a 3D FPS style treasure hunting game like >>>> Tomb Raider that I can play. I discovered through the course of >>>> development of Montezuma's Revenge I learned side-scrollers of that era >>>> and style no longer captures my attention. I simply grew board with the >>>> game, and grew very depressed of having to finish a game I no longer >>>> wanted to make. In short I was following someone else's dream not my >>>> own. >>>> Finally, you brought up the issue of trust. Yes, I can understand why >>>> some gamers might compare me with James North, and feel I am being less >>>> than honest with them. I am not, and try not to be dishonest with >>>> anyone >>>> regarding this decision. It is simply I no longer want to create a >>>> side-scroller now that I am forbidden from completing Montezuma's >>>> Revenge or Montezuma's Return. I just am not up to rewriting a new >>>> side-scroller from scratch. >>>> The way I feel about it right now is if gamers really really must >>>> absolutely have a side-scroller I might as well patch the Montezuma's >>>> Return game engine with some patches, create a couple of new levels, >>>> give it some lame generic name, and put it out there as abandon ware. >>>> Even if I complete the side-scroller game I have no desire to upgrade >>>> or >>>> finish it beyond what is necessary to fulfill my orders. I just want to >>>> be free of this James North and his games business. >>>> >>>> Sincerely, >>>> Thomas Ward >>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> [EMAIL PROTECTED] >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[EMAIL PROTECTED] >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [EMAIL PROTECTED] >>>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: > 20/03/2008 8:10 PM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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