Yeah. I agree here. Its really sad, and hopefully Thomas will change his 
mind.


Have a good day from Tyler C. Wood!

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----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Friday, March 21, 2008 3:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Well it looks like you'll get your wish. The rest of us just won't get 
> ours.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 21, 2008 5:37 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> I'm excited about this new venture, too.  However, I will pay for it once
>> it
>> is ready.  I'm still waiting for the other one, or something along that
>> line.
>>
>> ---
>> Laughter is the best medicine.  Look around you and find a dose.
>> ----- Original Message ----- 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 21, 2008 1:36 PM
>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>>
>>
>>> Funny thing is Thomas, while I was slightly disappointed with not 
>>> getting
>>> another side scroller since I do agree that this genre does have so much
>>> unexplored potential, I'm actually more excited with what you're 
>>> planning
>>> to
>>> do. I played Tobraider II on Play Station back when that was still
>>> popular
>>> and I'd love to see an accessible game in that style. I'd rather have to
>>> wait and get an incredible game than have you patch the Monte engine and
>>> throw it out as abbandonware and then be bored within a week or two. It
>>> seems people don't understand the most basi fact of our market. With as
>>> few
>>> devs as we have, the last thing we can afford is to turn them away just
>>> because a few of us aren't getting what we want.
>>> Time is an illusion, lunchtime doubly so.
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, March 21, 2008 12:38 PM
>>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>>>
>>>
>>>> Hi Michael,
>>>> I sincerely apologize for the disappointment and hard feelings you have
>>>> about this decision, but you also need to see my side of things as 
>>>> well.
>>>> First, I rescued Montezuma's Revenge from James North for a lot of
>>>> reasons I liked the game, it was fairly along in development, and it
>>>> looked like it could be completed fairly quickly. As it turned out I
>>>> took on a project I have regretted every single day of my life since I
>>>> took charge of it. Montezuma's Revenge has done nothing but bring 
>>>> misery
>>>> and grief into my life.
>>>> Right off the bat before I even received the source by mail I was
>>>> getting hate mail from James North's enemies demanding refunds, a
>>>> complete game the day before yesterday, and threats of law suits, etc.
>>>> After I received the game's source code I quickly realized i would not
>>>> be able to complete the game using his source code. It was written in
>>>> Visual Basic 6, which I no longer owned the IDE/compiler for, and
>>>> DirectX 8 which was already phased out of general use. The level editor
>>>> that James North had created wasn't accessible which means I couldn't
>>>> even add new levels without a total rewrite. So in the end I chose to
>>>> rewrite everything from scratch. Not an easy or exactly fun prospect.
>>>> Around December of 2006 the private testers and I discussed it and
>>>> thought it would be cool if my rendition of Montezuma's Revenge was
>>>> closer to the original. It was decided to upgrade all levels to make it
>>>> so, and in the end it was this exact copying of the game that got me in
>>>> hot water with the copyright holders.
>>>> Months later as the game was winding down in development along comes 
>>>> the
>>>> copyright holders of the Montezuma's Revenge Montezuma's Return games
>>>> ordering us to cease and desist production of our game. I agreed to do
>>>> so. I told them that the next major release would have nothing in 
>>>> common
>>>> with their games, and the issue was closed.
>>>> As a result of this copyright issue I decided to think about how to
>>>> rework the game not only to avoid the copyright issues but make a new
>>>> and exciting game out of the ashes of Montezuma's Return. I did run a
>>>> poll to see if people would be more interested in a side-scroller or
>>>> FPS, and the side-scroller format won. However, following the poll I
>>>> became very depressed, disappointed, and found myself unable to pick up
>>>> where I left off with the game. To explain it better I was totally
>>>> emotionally, physically, burned out on working on the game. I spent a
>>>> year and a half putting every moment of free time into the game, and 
>>>> was
>>>> totally sick to death of it.
>>>> Michael, in your email you talk about how Montezuma's Revenge was a 
>>>> game
>>>> you always dreamed of playing. Well, as a game developer I have dreams
>>>> too. I have always dreamed of a 3D FPS style treasure hunting game like
>>>> Tomb Raider that I can play. I discovered through the course of
>>>> development of Montezuma's Revenge I learned side-scrollers of that era
>>>> and style no longer captures my attention. I simply grew board with the
>>>> game, and grew very depressed of having to finish a game I no longer
>>>> wanted to make. In short I was following someone else's dream not my
>>>> own.
>>>> Finally, you brought up the issue of trust. Yes, I can understand why
>>>> some gamers might compare me with James North, and feel I am being less
>>>> than honest with them. I am not, and try not to be dishonest with 
>>>> anyone
>>>> regarding this decision. It is simply I no longer want to create a
>>>> side-scroller now that I am  forbidden from completing Montezuma's
>>>> Revenge or Montezuma's Return. I just am not up to rewriting a new
>>>> side-scroller from scratch.
>>>> The way I  feel about it right now is if gamers really really must
>>>> absolutely have a side-scroller I might as well patch the Montezuma's
>>>> Return game engine with some patches, create a couple of new levels,
>>>> give it some lame generic name, and put it out there as abandon ware.
>>>> Even if I complete the side-scroller game I have no desire to upgrade 
>>>> or
>>>> finish it beyond what is necessary to fulfill my orders. I just want to
>>>> be free of this James North and his games business.
>>>>
>>>> Sincerely,
>>>> Thomas Ward
>>>>
>>>>
>>>>
>>>> ---
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>>>
>>>
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