We only demand what was promised.  This shouldn't be too much to ask. 
Changes due to copyright issues are one thing, a whole new game is another.

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Laughter is the best medicine.  Look around you and find a dose.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 21, 2008 1:35 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Hi Michael,
> Assuming I were to change my mind and make a side-scroller as you desire
> me to do you already know I can not and will not create aMontezuma's
> Revenge clone as per my agreement with the copyright holders. As a
> result the new side-scroller game would have to have some pretty
> extensive changes in the game engine. Not only would the engine need
> some major updates but all6 levels the game engine has would need to be
> rewritten from scratch. The Genesis 3D technology I am working on is a
> much more advanced engine and there are features in it that I personally
> would make the game  feel more realistic. For example, in the Genesis 3D
> engine there is a grip timer. When climbing an object like a rope you
> have so many seconds to climb the rope and then you begin losing
> strength points. After your strength goes to 0 you fall to your death.
> While I could in theory put all of these kinds of features into the old
> side-scroller engine it might be more benificial to base a game on the
> new libraries and forget about the old engine. This is more from a
> technical common class structure for games rather than if I can or can
> not upgrade the old engine.
> I honestly had not expected this much of an out rage over this
> conversion to 3D, but the 3D version was just started this week. It is
> not too late to go back to the side-scroller, but it appears I am not
> going to be allowed to be creative or use my freedom of developer
> expression in this matter. If blind gamers are going to be so demanding
> on what kind of games I will or will not produce for them perhaps I
> shouldn't be in this business.
>
> Thanks.
>
>
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