so you want what's promised?
get james north to program it

On 21 Mar 2008, at 23:09, Charles Rivard wrote:

> We only demand what was promised.  This shouldn't be too much to ask.
> Changes due to copyright issues are one thing, a whole new game is  
> another.
>
> ---
> Laughter is the best medicine.  Look around you and find a dose.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 21, 2008 1:35 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hi Michael,
>> Assuming I were to change my mind and make a side-scroller as you  
>> desire
>> me to do you already know I can not and will not create aMontezuma's
>> Revenge clone as per my agreement with the copyright holders. As a
>> result the new side-scroller game would have to have some pretty
>> extensive changes in the game engine. Not only would the engine need
>> some major updates but all6 levels the game engine has would need  
>> to be
>> rewritten from scratch. The Genesis 3D technology I am working on  
>> is a
>> much more advanced engine and there are features in it that I  
>> personally
>> would make the game  feel more realistic. For example, in the  
>> Genesis 3D
>> engine there is a grip timer. When climbing an object like a rope you
>> have so many seconds to climb the rope and then you begin losing
>> strength points. After your strength goes to 0 you fall to your  
>> death.
>> While I could in theory put all of these kinds of features into the  
>> old
>> side-scroller engine it might be more benificial to base a game on  
>> the
>> new libraries and forget about the old engine. This is more from a
>> technical common class structure for games rather than if I can or  
>> can
>> not upgrade the old engine.
>> I honestly had not expected this much of an out rage over this
>> conversion to 3D, but the 3D version was just started this week. It  
>> is
>> not too late to go back to the side-scroller, but it appears I am not
>> going to be allowed to be creative or use my freedom of developer
>> expression in this matter. If blind gamers are going to be so  
>> demanding
>> on what kind of games I will or will not produce for them perhaps I
>> shouldn't be in this business.
>>
>> Thanks.
>>
>>
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>
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