remmber as well, that thomas haspurchased better sounds to use in this new 3d style
On 21 Mar 2008, at 21:57, Valiant8086 on laptop wrote: > Hi. > People will like Thomas's 3d version of mota. Not everyone, but by the > sounds of all the things that can be done with it those who aren't > discontent and maybe even those, will likely find the game a good > one. You > won't get or shouldn't be able to get Thomas to write a game he > doesn't have > the urge to write, it's, as he described, like being punished by doing > something rediculous, 500 spelling words. Think about it this way. > What > would you do in Thomas's position? Whether you want or don't want > something > isn't something you can change, now imagine you spent the last year > and a > half developing a game that you took off the hands of another > developer. At > that time, the game wasn't close to publishable. You worked your > butt off, > you figured out all the code that developer who originally developed > the > game used, that's not an easy feat by the way, especially because the > original developer didn't use very good commenting. This means > Thomas had to > figure out what the developer of the original uncomplete game meant by > calling this procedure in his code, and then he had to figure out > what that > procedure was before he could make use of it when he continued > development, > etc. This could be understood to cause many headaches and small > progress for > hard work. In spite of all this, he prevailed, he up and had a game > in beta > for the public, a game which me and you downloaded and enjoyed > demonstration > versions of, he put a game on our computers that we, excluding me, > paid for > to a different developer. Thomas took that game you paid for and > finished it > for you, almost. But, suddenly, someone else comes in and asks Thomas > questions about his game, stating it had certain similarities to > their own > game which they had developed and stopped developing a few years ago. > Someone whom had him change his game so it wasn't similar to their > own, > undoing all of that work he went through to get off the ground with > This > James NOrth's uncommented code structure in the first place, undoing > the > progress Thomas made for you in the first place. Now he's got to be > sick of > it. By now he should be making appreciatable progress on the game, > appreciatable to himself anyway, however, that progress was stopped > and set > back by another developer who didn't want him copying their stuff. > Now it > can be said that Thomas can be understood to have put many hours, > probably > more hours than I would ever spend on anything, let alone a game > that some > other developer didn't bother to comment, for nothing, nothing. That > developer who had Thomas redo the game undid it and made all that time > Thomas put into the game worthless, except for one thing. Thomas is > bound to > have learned lots of valuable things about coding during the time he > worked > on Monti that he can now use in future projects for enhancements. > However, > being set back on a project like that wouldn't make one feel any > better > about getting it completed, hopes dashed for the developer too. > Think about it, those of you discontent with Thomas's decision to > drop the > project and turn to something different, he's doing what he should > do, he's > done waisting time and energy, even if from now on he could make > progress > because he's out of that little problem of the game just nicking > another > game in similarity enough so that that game's developer questions > him on it, > he's burnt out, there's the words, burnt out, on volunteer work too. > Have > some simpathy, play monti beta and super liam and mario brothers > and, if you > feel that getting a 3d version of what you payed for instead of the > 2d you > were intending to buy, remember that you bought that from another > developer > who cashed his chips and quit, you're still getting a curtacy, still > getting > something fr your money even though that developer you baught the > game from > quit. If you get Thomas to work doing something he's not wanting to > do any > more, you're causing his life to be less than it should. You are > aloud to > quit your job any time you want, at least if you want to face the > consequences, no pay. > > Have some simpathy for this situation and, if you feel you really > are out > some money, put up with it, you could have been out that money when > James > North quit, so you'll not be out anything now, except you can still > play > Monti beta that Thomas did manage to put out, if you find a copy of it > somewhere. Those of you who did purchasing after James North quit > and handed > Monti over to Thomas, you still get Monti beta, if you can find a > copy of it > somewhere, and, on top of that, you still get something different > than what > you paid for but still worth it, in general if you at least don't > feel it's > worth it to you. > > We're all humans and humans live lives, and the smart humans live > lives the > way the want to, I know I do. > > Have some mercy and let this particular hitch slide, you'll still > get a game > for your money, and, on top of that, the developer of this > particular game > will be living the kind of life they want to live during the > development. > > TToo many self sentered people in the world, I know I'm one. > However, I > wouldn't be disappointed if Thomas did this after I'd paid for > Monti, for > two reasons, 1. I'd also be content playing the 3d version of mota, > 2. I'd > see this situation from Thomas's point of view as soon as I heard > that He > had been forced to undo a large portion of the development he had > just been > about to be able to stand up and stretch and say he had completed, > except, > you never complete a programming project. > > Now I can't say anyone's self sentered in this situation, because > they did > pay money for what they wanted, but I can still feel that way. > > Do your good deed for the year, or all of your life, what ever in > letting > this particular project go in it's new direction. Someone sometime > in the > future will come up with another good side scroller, who knows, it > might be > me, or it might not. As for games mirroring those available to sighted > people? I never did cair about that, as long as I had some good > games to > play, and I do have some good games to play. > Original Message ----- > From: "Claudio" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, March 21, 2008 3:47 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >> Hello thomas! >> My question: >> If you make games where you're happy but not the people, what you >> have in >> your hand? >> A game for you, but not for the comunity. >> If you make games where the comunity is desinterested you can't >> earn mony. >> Regards, Claudio. >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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