remmber as well, that thomas haspurchased better sounds to use in this  
new 3d style

On 21 Mar 2008, at 21:57, Valiant8086 on laptop wrote:

> Hi.
> People will like Thomas's 3d version of mota. Not everyone, but by the
> sounds of all the things that can be done with it those who aren't
> discontent and maybe even those, will likely find the game a good  
> one. You
> won't get or shouldn't be able to get Thomas to write a game he  
> doesn't have
> the urge to write, it's, as he described, like being punished by doing
> something rediculous, 500 spelling words. Think about it this way.  
> What
> would you do in Thomas's position? Whether you want or don't want  
> something
> isn't something you can change, now imagine you spent the last year  
> and a
> half developing a game that you took off the hands of another  
> developer. At
> that time, the game wasn't close to publishable. You worked your  
> butt off,
> you figured out all the code that developer who originally developed  
> the
> game used, that's not an easy feat by the way, especially because the
> original developer didn't use very good commenting. This means  
> Thomas had to
> figure out what the developer of the original uncomplete game meant by
> calling this procedure in his code, and then he had to figure out  
> what that
> procedure was before he could make use of it when he continued  
> development,
> etc. This could be understood to cause many headaches and small  
> progress for
> hard work. In spite of all this, he prevailed, he up and had a game  
> in beta
> for the public, a game which me and you downloaded and enjoyed  
> demonstration
> versions of, he put a game on our computers that we, excluding me,  
> paid for
> to a different developer. Thomas took that game you paid for and  
> finished it
> for you, almost. But, suddenly, someone else comes in and asks Thomas
> questions about his game, stating it had certain similarities to  
> their own
> game which they had developed and stopped developing a few years ago.
> Someone whom had him change his game so it wasn't similar to their  
> own,
> undoing all of that work he went through to get off the ground with  
> This
> James NOrth's uncommented code structure in the first place, undoing  
> the
> progress Thomas made for you in the first place. Now he's got to be  
> sick of
> it. By now he should be making appreciatable progress on the game,
> appreciatable to himself anyway, however, that progress was stopped  
> and set
> back by another developer who didn't want him copying their stuff.  
> Now it
> can be said that Thomas can be understood to have put many hours,  
> probably
> more hours than I would ever spend on anything, let alone a game  
> that some
> other developer didn't bother to comment, for nothing, nothing. That
> developer who had Thomas redo the game undid it and made all that time
> Thomas put into the game worthless, except for one thing. Thomas is  
> bound to
> have learned lots of valuable things about coding during the time he  
> worked
> on Monti that he can now use in future projects for enhancements.  
> However,
> being set back on a project like that wouldn't make one feel any  
> better
> about getting it completed, hopes dashed for the developer too.
> Think about it, those of you discontent with Thomas's decision to  
> drop the
> project and turn to something different, he's doing what he should  
> do, he's
> done waisting time and energy, even if from now on he could make  
> progress
> because he's out of that little problem of the game just nicking  
> another
> game in similarity enough so that that game's developer questions  
> him on it,
> he's burnt out, there's the words, burnt out, on volunteer work too.  
> Have
> some simpathy, play monti beta and super liam and mario brothers  
> and, if you
> feel that getting a 3d version of what you payed for instead of the  
> 2d you
> were intending to buy, remember that you bought that from another  
> developer
> who cashed his chips and quit, you're still getting a curtacy, still  
> getting
> something fr your money even though that developer you baught the  
> game from
> quit. If you get Thomas to work doing something he's not wanting to  
> do any
> more, you're causing his life to be less than it should. You are  
> aloud to
> quit your job any time you want, at least if you want to face the
> consequences, no pay.
>
> Have some simpathy for this situation and, if you feel you really  
> are out
> some money, put up with it, you could have been out that money when  
> James
> North quit, so you'll not be out anything now, except you can still  
> play
> Monti beta that Thomas did manage to put out, if you find a copy of it
> somewhere. Those of you who did purchasing after James North quit  
> and handed
> Monti over to Thomas, you still get Monti beta, if you can find a  
> copy of it
> somewhere, and, on top of that, you still get something different  
> than what
> you paid for but still worth it, in general if you at least don't  
> feel it's
> worth it to you.
>
> We're all humans and humans live lives, and the smart humans live  
> lives the
> way the want to, I know I do.
>
> Have some mercy and let this particular hitch slide, you'll still  
> get a game
> for your money, and, on top of that, the developer of this  
> particular game
> will be living the kind of life they want to live during the  
> development.
>
> TToo many self sentered people in the world, I know I'm one.  
> However, I
> wouldn't be disappointed if Thomas did this after I'd paid for  
> Monti, for
> two reasons, 1. I'd also be content playing the 3d version of mota,  
> 2. I'd
> see this situation from Thomas's point of view as soon as I heard  
> that He
> had been forced to undo a large portion of the development he had  
> just been
> about to be able to stand up and stretch and say he had completed,  
> except,
> you never complete a programming project.
>
> Now I can't say anyone's self sentered in this situation, because  
> they did
> pay money for what they wanted, but I can still feel that way.
>
> Do your good deed for the year, or all of your life, what ever in  
> letting
> this particular project go in it's new direction. Someone sometime  
> in the
> future will come up with another good side scroller, who knows, it  
> might be
> me, or it might not. As for games mirroring those available to sighted
> people? I never did cair about that, as long as I had some good  
> games to
> play, and I do have some good games to play.
> Original Message -----
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 21, 2008 3:47 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hello thomas!
>> My question:
>> If you make games where you're happy but not the people, what you  
>> have in
>> your hand?
>> A game for you, but not for the comunity.
>> If you make games where the comunity is desinterested you can't  
>> earn mony.
>> Regards, Claudio.
>>
>>
>>
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>
>
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