charles, this was well thought of.
and may I just say that if you put your thoughts in this manner you would have 
been heard.
Look we are all disapointed.
Those copywrite issues could have cost the game.
At 04:45 p.m. 22/03/2008, you wrote:
>This was well thought through, and well written.  It does bring things into 
>Thomas's perspective well and understandably.  I would like a finished game 
>that I paid for, and am very, very willing to pay for future endeavors if I 
>like them.  What the 3D engine can produce does excite me.  I am willing to 
>wait for the result.  I hate to see all his work on this game, or most of 
>it, go to waste, though, not only because I paid for the side scroller, but 
>because he put all that work into it and gets nothing from those of us who 
>paid James North for it.  Thomas got stuck with it, not realizing what was 
>ahead as far as production goes.  It's a real beach of a situation.  I do 
>think, though, that he will get better support from customers if he 
>completes this game, works on Raceway, and produces the 3D games and series 
>he has in mind.  If he does, he'll have a win! win! situation.  Those who 
>prepaid will continue to support him due to his dedication, and those who 
>haven't bought any games yet will hear about that customer service and be 
>attracted by it.  Another question:  Have any gamers bought this game after 
>Thomas took the rites from James North?  How about them?  Thanks
>
>---
>Laughter is the best medicine.  Look around you and find a dose.
>----- Original Message ----- 
>From: "Valiant8086 on laptop" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, March 21, 2008 2:57 PM
>Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hi.
>> People will like Thomas's 3d version of mota. Not everyone, but by the
>> sounds of all the things that can be done with it those who aren't
>> discontent and maybe even those, will likely find the game a good one. You
>> won't get or shouldn't be able to get Thomas to write a game he doesn't 
>> have
>> the urge to write, it's, as he described, like being punished by doing
>> something rediculous, 500 spelling words. Think about it this way. What
>> would you do in Thomas's position? Whether you want or don't want 
>> something
>> isn't something you can change, now imagine you spent the last year and a
>> half developing a game that you took off the hands of another developer. 
>> At
>> that time, the game wasn't close to publishable. You worked your butt off,
>> you figured out all the code that developer who originally developed the
>> game used, that's not an easy feat by the way, especially because the
>> original developer didn't use very good commenting. This means Thomas had 
>> to
>> figure out what the developer of the original uncomplete game meant by
>> calling this procedure in his code, and then he had to figure out what 
>> that
>> procedure was before he could make use of it when he continued 
>> development,
>> etc. This could be understood to cause many headaches and small progress 
>> for
>> hard work. In spite of all this, he prevailed, he up and had a game in 
>> beta
>> for the public, a game which me and you downloaded and enjoyed 
>> demonstration
>> versions of, he put a game on our computers that we, excluding me, paid 
>> for
>> to a different developer. Thomas took that game you paid for and finished 
>> it
>> for you, almost. But, suddenly, someone else comes in and asks Thomas
>> questions about his game, stating it had certain similarities to their own
>> game which they had developed and stopped developing a few years ago.
>> Someone whom had him change his game so it wasn't similar to their own,
>> undoing all of that work he went through to get off the ground with This
>> James NOrth's uncommented code structure in the first place, undoing the
>> progress Thomas made for you in the first place. Now he's got to be sick 
>> of
>> it. By now he should be making appreciatable progress on the game,
>> appreciatable to himself anyway, however, that progress was stopped and 
>> set
>> back by another developer who didn't want him copying their stuff. Now it
>> can be said that Thomas can be understood to have put many hours, probably
>> more hours than I would ever spend on anything, let alone a game that some
>> other developer didn't bother to comment, for nothing, nothing. That
>> developer who had Thomas redo the game undid it and made all that time
>> Thomas put into the game worthless, except for one thing. Thomas is bound 
>> to
>> have learned lots of valuable things about coding during the time he 
>> worked
>> on Monti that he can now use in future projects for enhancements. However,
>> being set back on a project like that wouldn't make one feel any better
>> about getting it completed, hopes dashed for the developer too.
>> Think about it, those of you discontent with Thomas's decision to drop the
>> project and turn to something different, he's doing what he should do, 
>> he's
>> done waisting time and energy, even if from now on he could make progress
>> because he's out of that little problem of the game just nicking another
>> game in similarity enough so that that game's developer questions him on 
>> it,
>> he's burnt out, there's the words, burnt out, on volunteer work too. Have
>> some simpathy, play monti beta and super liam and mario brothers and, if 
>> you
>> feel that getting a 3d version of what you payed for instead of the 2d you
>> were intending to buy, remember that you bought that from another 
>> developer
>> who cashed his chips and quit, you're still getting a curtacy, still 
>> getting
>> something fr your money even though that developer you baught the game 
>> from
>> quit. If you get Thomas to work doing something he's not wanting to do any
>> more, you're causing his life to be less than it should. You are aloud to
>> quit your job any time you want, at least if you want to face the
>> consequences, no pay.
>>
>> Have some simpathy for this situation and, if you feel you really are out
>> some money, put up with it, you could have been out that money when James
>> North quit, so you'll not be out anything now, except you can still play
>> Monti beta that Thomas did manage to put out, if you find a copy of it
>> somewhere. Those of you who did purchasing after James North quit and 
>> handed
>> Monti over to Thomas, you still get Monti beta, if you can find a copy of 
>> it
>> somewhere, and, on top of that, you still get something different than 
>> what
>> you paid for but still worth it, in general if you at least don't feel 
>> it's
>> worth it to you.
>>
>> We're all humans and humans live lives, and the smart humans live lives 
>> the
>> way the want to, I know I do.
>>
>> Have some mercy and let this particular hitch slide, you'll still get a 
>> game
>> for your money, and, on top of that, the developer of this particular game
>> will be living the kind of life they want to live during the development.
>>
>> TToo many self sentered people in the world, I know I'm one. However, I
>> wouldn't be disappointed if Thomas did this after I'd paid for Monti, for
>> two reasons, 1. I'd also be content playing the 3d version of mota, 2. I'd
>> see this situation from Thomas's point of view as soon as I heard that He
>> had been forced to undo a large portion of the development he had just 
>> been
>> about to be able to stand up and stretch and say he had completed, except,
>> you never complete a programming project.
>>
>> Now I can't say anyone's self sentered in this situation, because they did
>> pay money for what they wanted, but I can still feel that way.
>>
>> Do your good deed for the year, or all of your life, what ever in letting
>> this particular project go in it's new direction. Someone sometime in the
>> future will come up with another good side scroller, who knows, it might 
>> be
>> me, or it might not. As for games mirroring those available to sighted
>> people? I never did cair about that, as long as I had some good games to
>> play, and I do have some good games to play.
>> Original Message ----- 
>> From: "Claudio" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 21, 2008 3:47 PM
>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>>
>>
>>> Hello thomas!
>>> My question:
>>> If you make games where you're happy but not the people, what you have in
>>> your hand?
>>> A game for you, but not for the comunity.
>>> If you make games where the comunity is desinterested you can't earn 
>>> mony.
>>> Regards, Claudio.
>>>
>>>
>>>
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>>
>>
>>
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>
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