Hi Thomas,

Would an open source version of star wars be violating the copyrights as 
well?

Regards

Aiden
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Wednesday, March 26, 2008 8:04 PM
Subject: Re: [Audyssey] is this cutting your own throat?


> Hi Charles,
> Well, as a developer I can think of a few reasons someone may choose to
> create a game but solectively release it to some people, or not to
> anyone at all.
> 1. If a game uses copyrighted stories, characters, and sounds the game
> would be best kept as quiet as possible.
> For example, it is well known I have a partly constructed Star Wars game
> based on the Genesis 3D technology I am creating. For me the problem is
> releasing it to the public at large is very difficult. Lucas Licensing
> has specifically, personally, expressed their opinion I am to release no
> games using the Star Wars universe do to their copyright license
> polacies. Personally, I think they are just being anal about it, but I
> am by law bound by their wishes not to produce Star Wars games for the
> blind without paying their licensing fees.
> If I write the game and keep it for myself Lucas has no rights to sue. I
> can do whatever I want with the sounds, characters, and music provided I
> don't redistribute it. Either that or I redistribute it to friends who
> keep it hush hush.
> 2. Many developers just want to create a product their own way. I know
> when creating STFC I basically was thinking of a modern remake of Trek
> 2000. As time went on many testers put their two cents in and the game
> eventually became a completely different game than the one invisioned. I
> know some developers have personally objected to any modifications to
> their game story, sounds, etc.
> 3. Perhaps they are frightened by reprisal and needless flaming. When I
> was flamed a few days ago I was extremely upset by it. However, I have
> recovered, and went on. Not everyone can do that.
>
> Charles Rivard wrote:
>> If a developer has a game that he or she will not release because of the
>> attitudes of some gamers, this does not make sense to me.  Why would a
>> company develop something with the intent to sell it to the public, and 
>> then
>> not sell it to the public because of the public's attitude toward games 
>> or
>> developers?
>>
>>
>
>
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