Hi Thomas, Would an open source version of star wars be violating the copyrights as well?
Regards Aiden ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, March 26, 2008 8:04 PM Subject: Re: [Audyssey] is this cutting your own throat? > Hi Charles, > Well, as a developer I can think of a few reasons someone may choose to > create a game but solectively release it to some people, or not to > anyone at all. > 1. If a game uses copyrighted stories, characters, and sounds the game > would be best kept as quiet as possible. > For example, it is well known I have a partly constructed Star Wars game > based on the Genesis 3D technology I am creating. For me the problem is > releasing it to the public at large is very difficult. Lucas Licensing > has specifically, personally, expressed their opinion I am to release no > games using the Star Wars universe do to their copyright license > polacies. Personally, I think they are just being anal about it, but I > am by law bound by their wishes not to produce Star Wars games for the > blind without paying their licensing fees. > If I write the game and keep it for myself Lucas has no rights to sue. I > can do whatever I want with the sounds, characters, and music provided I > don't redistribute it. Either that or I redistribute it to friends who > keep it hush hush. > 2. Many developers just want to create a product their own way. I know > when creating STFC I basically was thinking of a modern remake of Trek > 2000. As time went on many testers put their two cents in and the game > eventually became a completely different game than the one invisioned. I > know some developers have personally objected to any modifications to > their game story, sounds, etc. > 3. Perhaps they are frightened by reprisal and needless flaming. When I > was flamed a few days ago I was extremely upset by it. However, I have > recovered, and went on. Not everyone can do that. > > Charles Rivard wrote: >> If a developer has a game that he or she will not release because of the >> attitudes of some gamers, this does not make sense to me. Why would a >> company develop something with the intent to sell it to the public, and >> then >> not sell it to the public because of the public's attitude toward games >> or >> developers? >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]