I'd probably like to see the wind sounds increased a bit so that it is a bit easier to detect enemies. Chris ----- Original Message ----- From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" <Gamers@audyssey.org> Sent: Wednesday, July 02, 2008 8:41 PM Subject: Re: [Audyssey] Puppy1
> Hi Thomas, > > Yes, please, I would appreciate it if you could share the p51 files that > you have. > > The ones that I have are of high quality, the only thing is, is that they > are all of climbing, diving, starting, stopping or idling. So there is > not a long enough patch of constant engine sound so that it can be looped. > You know if it is not perfectly constant it sounds really bad when played > looping. The three enemy plane sound files that the game uses now are all > three second sound chunks. That is puppy8.wav, puppy18.wav and > puppy21.wav. > > Thanks again and BFN > > Jim > > The Bureau of Incomplete Statistics reports that one out of three.... > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]