I'd probably like to see the wind sounds increased a bit so that it is a bit 
easier to detect enemies.
Chris
----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward" <Gamers@audyssey.org>
Sent: Wednesday, July 02, 2008 8:41 PM
Subject: Re: [Audyssey] Puppy1


> Hi Thomas,
>
> Yes, please, I would appreciate it if you could share the p51 files that 
> you have.
>
> The ones that I have are of high quality, the only thing is, is that they 
> are all of climbing, diving, starting, stopping or idling.  So there is 
> not a long enough patch of constant engine sound so that it can be looped. 
> You know if it is not perfectly constant it sounds really bad when played 
> looping.  The three enemy plane sound files that the game uses now are all 
> three second sound chunks.  That is puppy8.wav, puppy18.wav and 
> puppy21.wav.
>
> Thanks again and BFN
>
>     Jim
>
> The Bureau of Incomplete Statistics reports that one out of three....
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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