Hi Jim,
For the distance number getting too large, you could put a check and if it 
is getting near to the crashing number, then flip your plain's direction 
around so the number gets smaller.

I can understand that no numbers is preferable.
How about instead of ,
below, and right,
you have the game say,
below but closer, and right, but closer,
if you are closer in both x and y axes than the last time you hit the 
control right arrow.
or,
below but further, and right but further.
or
below but closer and right but further, if you are closer in one axes.
You could still have below, and right, if you have not changed 
significantly.
You would need to save the last x and y numbers and have the game compare 
them with the current set.
Still a great game.
Phil

----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Phil Vlasak" <Gamers@audyssey.org>
Sent: Tuesday, July 01, 2008 6:23 AM
Subject: Re: [Audyssey] Puppy1


> Hi Phil,
>
> Thank you very much.
>
> I'm not sure about the running out of fuel.  That way you would not ever 
> have a chance to come back to get the enemy, but I will definitely put in 
> a check to stop the error.
>
> I also don't know about the feet and degrees.  The math for this game is 
> not like a flight simulator.  You start out at 0, 0, 1000 and the enemies 
> start out at random places such as -800, 2400, 1200 and all of the planes 
> just move and are adjusted depending on what you do with the arrow keys. 
> And since the enemies are constantly moving such as towards or away from 
> you it would not give you an exact look at how much the arrow key is 
> actually doing.
>
> BTW none of my games have real math with real physics, it is just Jim's 
> math. <grin>


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