Also keep in mind, the computer itself would need to be able to distinguish what's going on with a multiple keyboard/joystick environment. Since the computer typically expects one of each, any more than that and they'll be fighting one another for control over the same thing. That's why most multiplayer games are either ones where you each take turns, thus only needing to use one of each (keyboard, mouse or joystick), or network-based for realtime multiplayer action. You just can't do what you're asking on current computer hardware. That's why consoles were invented.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munawar Bijani Sent: October 25, 2008 7:41 AM To: [EMAIL PROTECTED]; Gamers Discussion list Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Hi, I think the real challenge here is not getting two input devices to control two separate entities at the same time--this is very easily done if the game is coded properly and made to accomodate very generic input from the start--rather, preventing one player from being confused by another's audio output would be difficult. For instance, if SAPI outputs some messages, unless each player uses a different voice, it would be difficult to tell whose status the engine is outputting. Even if the game uses two different voices for both players, and say if player 1 issues a status command and player 2 does the same, player 1's status would be cut off (since in real time games it would give player 1 and unfair advantage if player 2 has to wait for player 1's status to finish.) In contrast, in visual games, sound is not that big of a deal, and splitting the screen into player 1 and player 2 areas is not difficult to do--this is how the Nintendo 64 did it with 007: Golden Eye when you initiated multiplayer mode; which made it easy to hook up four controllers at the same time and play without any problems. The audio equivalent of this, I would think, is to have the user install two sound cards, and both players wear headsets plugged into either card. Player 1's sound output would come out of card 1, and likewise for player 2. However, the question then arises as to whether the user is willing to spend the money to buy two cards (or one card, since the computer most likely already has one sound card) which will cost about $100, on top of the extra keyboard or joystick for a second input device, on top of the price of the game, which would probably be $30.00 minimum. As a developer, all this has to be factored in and you get to your final answer of "is it worth it to implement this technology?" Based on how the market currently is, probably not. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? mailto:[EMAIL PROTECTED] http://www.bpcprograms.com ----- Original Message ----- From: <[EMAIL PROTECTED]> To: "gamers" <gamers@audyssey.org> Sent: Saturday, October 25, 2008 4:23 AM Subject: [Audyssey] we are far behind the mainstream market in one big aspect > HI all > while watching my favorite soapie I heard in the story that a mother > and her son is playing a psp game together. > I have no idea what the genre is, I guess its 3d or side scroller. > both of them have a joystick AND THEY TRY TO BEAT ONE ANOTHER. > IT WILL BE VERY NICE IF 2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER. > IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR > INSTANCE. > MY MOTHER IS FULLY SIGHTED BUT i CAN EASILY TEACH HER TO GET USED TO > PLAYING A GAME WITH ONLY SOUNDS. > THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS > SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD IS > IT POSSIBLE TO MAKE AN AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS > TO A PC SO THAT 2 PEOPLE CAN PLAY SIMULTANEOUSLY? > FOR example, the 2 people can see which of them can get to a coin > first, who of them can first get to a spawned item, etc. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]