Couldn't the multi-channel capability of sound cards be implemented to take care of the cutting-off issue? Let one player come through 1 channel, and the other through another channel?n'Coud

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From: "Munawar Bijani" <[EMAIL PROTECTED]>
Sent: Saturday, October 25, 2008 3:41 AM
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect

Hi,
I think the real challenge here is not getting two input devices to control two separate entities at the same time--this is very easily done if the game is coded properly and made to accomodate very generic input from the start--rather, preventing one player from being confused by another's audio output would be difficult. For instance, if SAPI outputs some messages, unless each player uses a different voice, it would be difficult to tell whose status the engine is outputting. Even if the game uses two different voices for both players, and say if player 1 issues a status command and player 2 does the same, player 1's status would be cut off (since in real time games it would give player 1 and unfair advantage if player 2 has to wait for player 1's status to finish.)

In contrast, in visual games, sound is not that big of a deal, and splitting the screen into player 1 and player 2 areas is not difficult to do--this is how the Nintendo 64 did it with 007: Golden Eye when you initiated multiplayer mode; which made it easy to hook up four controllers at the same time and play without any problems. The audio equivalent of this, I would think, is to have the user install two sound cards, and both players wear headsets plugged into either card. Player 1's sound output would come out of card 1, and likewise for player 2. However, the question then arises as to whether the user is willing to spend the money to buy two cards (or one card, since the computer most likely already has one sound card) which will cost about $100, on top of the extra keyboard or joystick for a second input device, on top of the price of the game, which would probably be $30.00 minimum. As a developer, all this has to be factored in and you get to your final answer of "is it worth it to implement this technology?" Based on how the market currently is, probably not.
Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
----- Original Message ----- From: <[EMAIL PROTECTED]>
To: "gamers" <gamers@audyssey.org>
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big aspect


HI all
while watching my favorite soapie I heard in the story that a mother and her son is playing a psp game together.
I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR INSTANCE. MY MOTHER IS FULLY SIGHTED BUT i CAN EASILY TEACH HER TO GET USED TO PLAYING A GAME WITH ONLY SOUNDS. THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD IS IT POSSIBLE TO MAKE AN AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS TO A PC SO THAT 2 PEOPLE CAN PLAY SIMULTANEOUSLY? FOR example, the 2 people can see which of them can get to a coin first, who of them can first get to a spawned item, etc.


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