i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting it since if the snake was 2 steps to the right last night that will be the same today lol so it is an easy genre of game to complete

On 12 Nov 2008, at 14:22, matheus wrote:

yea thomas, go with the new levels. i played the demo of montezumas, but
yes, mode traps, more monsters will be much better.
and yes, this is the question that i'llr ealy whould like to know. many
games don't have much replaiability bekause noting is in randon, each
element is awreade defined, and it didn't changes, so sometimes is know
exactly what will come, etc. so if the monsters, can come in different
locations, it realy will be fun and much more replaiable.

-----Mensagem original-----
De: "Ron Schamerhorn" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Quarta, 12 de Novembro de 2008 08:18
Assunto: Re: [Audyssey] MOTA Clasic vs New Levels

Hi Tom

I think I'd have to say go for putting the new elements of gameplay into mota. Granted the obstacles in Monty were good but as someone pointed out they were sort of limited. By having different traps and monsters it may give the game better replay. One question about the new boards. Will the various monsters, traps and such be fixed into each room or will there be
some degree of randomness incorperated?

Look forward to seeing and or helping out.
Ron


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