or what you could do is have certain monsters carrying and certain who
do not. so at each kil you think please have something for me and then
when they don't then you would be under more pressure
another feature I would love although I do not know if this is
possible is 2 modes of play. one called say "normal" where one plays
the games at their own pace and then "timed" when you have only a
certain amount of time before that level or part of the temple caves
in after years of disuse
On 13 Nov 2008, at 03:08, Thomas Ward wrote:
Hi Ron,
Now, that I think of it there might be another way to add some
randomness to the game without going through lots of trouble to do
it. The Genesis engine does allow enemies to carry special items on
their person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies
are carrying. After you kill them they will of course drop whatever
it is they are carrying. Well, if I randomly select that item from a
list of possible items you will never know if it is the gold key you
need, a healing potion, a scroll, bonus points, extra life, etc. In
other wordswhatever is dropped will be different from game to game.
I don't know why I didn't think of this earlyer. Sheesh, it is a
pretty darn good idea.
Ron Schamerhorn wrote:
Hi Tom
Now indeed I can totally see the trouble and amount of work that
attempting that would generate. It's now understandable how much
more there is doing that with a side scroller game. Thanks for the
explanation.
Take care
Ron
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