ah wow that sounds a great idea
On 13 Nov 2008, at 05:28, Charles Rivard wrote:
It may not be totally realistic, but for orneriness, could a monster
carry a monster that carries a very valuable item? You would have
to defeat two monsters to get it, but the fight might be worth it
and fun. With randomness as you're thinking of, maybe the second
monster could be the only surprise at times, while there could be a
very good reward at other times.
---
Pretty is as pretty does.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 12, 2008 7:08 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels
Hi Ron,
Now, that I think of it there might be another way to add some
randomness to the game without going through lots of trouble to do
it. The Genesis engine does allow enemies to carry special items on
their person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the
enemies are carrying. After you kill them they will of course drop
whatever it is they are carrying. Well, if I randomly select that
item from a list of possible items you will never know if it is the
gold key you need, a healing potion, a scroll, bonus points, extra
life, etc. In other wordswhatever is dropped will be different from
game to game. I don't know why I didn't think of this earlyer.
Sheesh, it is a pretty darn good idea.
Ron Schamerhorn wrote:
Hi Tom
Now indeed I can totally see the trouble and amount of work that
attempting that would generate. It's now understandable how much
more there is doing that with a side scroller game. Thanks for
the explanation.
Take care
Ron
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