And most text adventure games out there are definitely "freeware."
Yes, some shareware, like "Hampton Maner" for example, wonder if anyone's
ever heard ov that one.
--------------------------------------------------
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 7:32 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music I
would not be able to release this as a free project. I was sincerely
hoping to make this a free venture, and if I have to pay for sounds/music
then I have to charge for those additions to the game which isn't what I
had planned for.
Also one of the goals I really want to try with this game is begin opening
USA Games up to multiple platforms. I did a lot of research this passed
year, and I discovered the only realistic way to do that is to use simple
user interfaces like text and as little proprietary operating system
specifics as possible. Making cross platform games is difficult unless you
want to use something like SDL ESpeak, and other open source technologies
instead of Sapi, DirectX, etc. So I'll start with something simple and
work from there.
dark wrote:
My thoughts exactly.
the point is it's a text adventure, so it's all about the writing
quality.
If however tom's game has rpg like features such as combat, bosses etc,
some sounds or music would be a nice addition, ----- though by no means
essential.
Beware the Grue!
Dark.
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