I must be loony, but I love all of the "homework" in Iron Realms games. There are plenty of muds out there for grinding; most of them, in fact. Iron Realms is games are some of the few in which you really have to think about what you're doing, whether you're a paladin or a mage. If the IR crew wants to put up a new game for more hack and slash players --and I'm not knocking that, everyone has fun in a different way--that would be great, but for one I'd hate to see the existing games converted into that sort of thing.


--Bill

----- Original Message ----- From: "Orin" <orin8...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 3:22 PM
Subject: Re: [Audyssey] Iron Realms Stuff


Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC.
On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:

Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got.

Response here:

That is actually a good idea and something I have considered,
something with very relaxed rules for PK, gaining 'class', and role
play. However, we currently have two games in production. Perhaps
after those two are released we will look into doing something like
this.

Thanks for the email.

- Jeremy


Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things.

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