I'll eventually get to it, but that's gonna be harder to do.  Source code is
much older, and has some issues.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, April 04, 2009 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day

what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
>One of the major complaints that gamers have had is that all of LWork's 
>games use a machine-based licensing system.  This system was originally 
>written to discourage piracy.  In theory, it was a great system, but 
>leaves a lot to be desired when it comes to ease of registration.  So 
>I'm announcing that today, all future titles from LWorks will use a 
>user-based licensing system.  My plan is to release an updated version 
>of Judgment day some time this month that will use this user-based 
>system.  There will be no more machine-based codes, and no need to 
>constantly email support for new codes.  I'm hoping that this will help 
>gamers overall who don't want to have to wait to get replacement keys.  
>there will also be a few other small features that will be in the next
release, so stay tuned.
> 
>Liam
>www.l-works.net
>
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