If you've purchased a game, I'll be providing you with a user ID and code.
I'll make sure that everyone is made aware when it happens.
I'll make the transition as smooth as possible for everyone.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, April 04, 2009 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

If so, how will this affect previously purchased games that do use a machine
based authorization method?  Will new versions of, let's say, Super Liam,
and the necessary code to use them be made available?, or will those games
stay as they are.  Thanks.

---
Gun control only controls the guns of lawful citizens while placing them in
control of the unlawful ones.
----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, April 04, 2009 12:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello
to a new Judgment day


> One of the major complaints that gamers have had is that all of 
> LWork's games use a machine-based licensing system.  This system was 
> originally written to discourage piracy.  In theory, it was a great 
> system, but leaves a lot to be desired when it comes to ease of 
> registration.  So I'm announcing that today, all future titles from 
> LWorks will use a user-based licensing system.  My plan is to release 
> an updated version of Judgment day some time this month that will use 
> this user-based system.  There will be no more machine-based codes, 
> and no need to constantly email support for new codes.  I'm hoping 
> that this will help gamers overall who don't want to have to wait to 
> get replacement keys.  there will also be a few other small features 
> that will be in the next release, so stay tuned.
>
> Liam
> www.l-works.net
>
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