How about an option where your radar/scope targets the closest enemy automatically? While playing Tank Commander I often found myself wanting to destroy another target while forgetting that "n" was the key to switch (either that or I'd need to switch through too many before I found my mark). This would make things more intuitive (depending on how it's implemented).
On 4/14/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Lukas, > Good point. One thing to keep in mind here is because we are dealing > with an actual 3d environment, not just 3d audio, that is definitely > going to add complexity to my future titles. > For example, targeting is going to be a bit more complex then most > accessible game players are certainly use to. Depending on if the enemy > is above, below, or level with you your weapon has to be raised or > lowered in addition to facing the target. Lining up a target can be > tricky, and I hope the additional complexity there doesn't throw too > many people off. > Another area of complexity is just navigation itself. I don't know how > many times I've read complaints from gamers who have difficulty with a > game such as Shades of Doom, Sarah, or Teraformers. Well, if they are > having difficulty with a 2d level layout adding a full 3d level layout > is going to be more difficult for them. Not only will they have the > typical north, south, east, and west directions but have to climb up and > down on ropes, vines, ladders, staircases, whatever as well. Thus moving > around is not only more realistic, but much harder to present in an > audio only format. > Let's say you want to give the player a really tricky room. Maybe you > need to skale a wall to get to a lever that releases a trap door in the > floor. Once you climb up there, pull the lever, jump back to the floor, > you can open the trap door and descent into a room below the one you are > in to get the gold and gems hidden there. Sounds cool here, but imagine > trying to let the gamer know all that with audio only. Especially, if > you can't just skale straight up the wall, and instead have to climb > left and right looking for handholds to pull yourself up to the lever. > That's not easy to clearly communicate to a totally blind player. > Smile. > > Lukás Hosnedl wrote: >> Hi, >> yeah, I would definitely prefer the second, more involved way for >> separate commands for each particular piece of information, and maybe >> one overal review command to get a view of the entire situation, maybe >> when the game is paused, or you are simply in no immediate danger of >> being killed while listening to the long list of the various enemy's >> positions. :-D >> I don't mind a more complex and detailed interface to control the >> game, even if it's not common among the blind gaming community yet and >> requires a steeper learning curve and more getting used to than is >> usual, if only it can provide me with exactly what I need effectively >> and quickly. It wasn't probably even needed to include a more thorough >> targetting or other systems in games like SOD, GTC, etc, since they >> aren't as complex as you probably intend to make your ffuture >> creations. But I do certainly think that an engine like Genesis 3D, >> with all its potential and usage possibilities, should definitely >> handle targetting and information presentation in general in such a >> proficient way. >> Lukas > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.