hmm in gtc the first target is always selected and new targets are announced, 
and you can hit n at that point to cycle if you wish.
At 06:12 a.m. 15/04/2009, you wrote:
>Hi,
>Yeah, one thing I didn't mention earlier is that the distance/direction 
>command or commands would be only for the currently selected target. I am 
>using a targeting system similar to GMA Tank Commander. You would use the n 
>key to cycle through the available targets in firing range, and use the 
>distance/direction commands to find out where the target is in relation to 
>you. This seams to me the most accessible way to do it in a full 3d 
>environment.
>Obviously, I will have a targeting beep to help line things up, but I figure 
>some players might need some frequent verbal feedback as well.
>
>shaun everiss wrote:
>> I like the first option.
>> the only thing though, is you really need to set it for single enemy only, I 
>> don't want a big list unless it is a list ofcause then I select one lock it, 
>> etc.
>> in sod and other such games for example depending on the direction I know 
>> when it is in front and definately with the drum allert know when its behind.
>> I know if its aproximitly in front of me i should hit it.
>> Saying it that I do then use the distance key for shortrange weapons and 
>> sometimes longrange weapons.
>> I would have a key that would tell me that info on you system and maybe have 
>> some sort of lock on thing where you get in range of it and it of you.
>> Although in sod night of parasite, etc its possible to get in a position 
>> where the enemy can see you but you are not in a position to fire back, ie 
>> something is blocking even though you could be about in range.
>
>
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