Hi Shadow Dragon,
Yes, I know. The first time you get 250 gold coins from Lord Creyn's
tomb you will get the Creyn Blade. The problem is that the odds are very
low that it will randomly select the 250 gold coins required to get the
Creyn Blade. One time, with an older character, i got it the first try.
However, that's the only time i found the sword at all. Most of the time
I don't get much of a reward for hacking and slashing my way through
their. The only reason I'm doing so now is to get some experience points
for various powers.
Anyway, I do remember what Sryth was like way back when, and it was, in
my opinion, so much better. My disappointment with the current way Sryth
is going is one of the reasons I am currently working on a gamebook
style adventure system on my own. It is not anything to speak of yet,
but it is being written in c++, currently runs on Linux, but when it
gets further along I plan to port it to Windows. It isn't Sryth, but it
is something like what Sryth use to be way back when.
Smile.
Shadow Dragon wrote:
Sadly the crane blade is strictly random. I think it was proven in the
forums that the gold total you get from the tomb has to be higher than
250 for the blade to show up. Worst part is its not even that great of
a weapon. Helps a little with that scennario but I just never found
much use for it. And I know exactly where you're coming from. Back
before the GM started catering to people who want to grind their
skills, powers and gold, sryth used to be so much more epic. I think
it all started with the dungeon system, which still bugs me to this
day. For example, I don't know how many sryth players on this list
will remember this, but back before the dungeon system ever went in,
westwold was 10 times more awesome. The goblin cave played more like a
gamebook, where each room was different, and it really felt like you
were moving through a cave on an adventure rather than just moving
through a coordinate grid. I can see why the GM would have put in the
dungeon system, it would make adventures easier to put out I'm sure.
He's probably got a basic engine built where he can just make the
coordinate grid, put in the passages and put events where he wants
them. That I can deal with. But the way content is going lately where
everything's gone to the grindstone I'm almost ready to give up on the
game. Now its all about making donations or limited of time rewards or
having to spend days on end grinding through a scennario just to see
some new content. Sryth just isn't the game it used to be, and I doubt
any amount of complaining or feedback to the GM would change that
given how many people seem to like the replayables and the ability to
grind skills, even if they are capped.
---
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