I can see where you're coming from, and like I said in my last message,
basically if you don't like it, you're never going to like it. One thing we
have in common dark is that we're both hardcore exploration fanatics. I'm
not sure what your views on puzzles are, but generally I end up looking them
up anyway, since in my experience the majority of puzzles, especially in
text games, are similar to those in KoL, requiring either guess the syntax
or very simplistic thinking disguised as overthinking. KoL is a game built
more on humor and references more than actual plot, though it does have a
pretty solid plotline, if not a little weird. In a sense I guess its more
like grand theft auto, in that technically the plot is just you taking
missions from the council and completing them rather than actually advancing
a storyline, perhaps that's why you can't get into it. Anyway, this is just
speculation, KoL's definitely one of those games that you either love or
hate, there doesn't seem to be much of an in between. As for the item count,
that does get a bit crazy, but I'd personally prefer a massive item count
like you see in many MMO's over say, sryth's item count, where one of two
options present themselves, everyone's either wearing the highest end
equipment they can get without donating, or the highest they can get with
tokens. It just makes each character seem more unique if everyone's not
wearing the same stuff, eating the same stuff every day, etc. Anyway I'm
really not sure why I'm writing all this out since I'm not trying to
convince you to play, just wanted to say my piece I guess.
--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Wednesday, June 24, 2009 5:46 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Sryth question the eye
I've tried about six times to get into KoL myself, and each time I just
don't find there's enough in the general plot and world of the game to
keep me interested in playing.
The adventure in each location has the possibilities for interesting
content (even if personally I'd prefer a more conventionally explorable
world), and once some kind people in the talk channel pointed me in the
direction of the various cooking and selling bots it felt much less
grindy, ----- however I just cannot seem to really care about completing
the various quests, or feel a sense that I've done something worth while
even when i complete them.
Then of course, I did find the item count in the game rather ridiculous.
Frequently I'd end up with literally hundreds of items which I either
didn't know the use of, or which were practically useless, --- like the
low grade weapons and armor.
While I realize the point was to try out the various crafting methods in
the game to make useful items, there were literally so many to combine
that experimentation in the vague hope of creating something got rather
dull after a while, ----- and then, even if I did create something, odds
were that I'd probably either found or bought something better.
Maybe it's also that KoL isn't too newby friendly, sinse so much in the
game requires knolidge of some pretty whacked out puzles or odd
combinations that I just ended up looking up online, ----- sinse given the
limited number of dayly adventures it was either that or spend absolutely
weeks casting around for a vaguely right answer with no hints in site.
Just my thought of course, and I know many people enjoy KoL, which is why
there's such an extensive entry on it on audiogames.net.
Beware the Grue!
Dark.
---
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