well I am in pkd, which has piter mach in it. At least from the projects I run some of them say this. no official site yet though all there is is bits and bobs some of which I will comment on at some point. At 06:07 a.m. 15/08/2009, you wrote: >I'll bet that technical support for a game that was created by a bunch of >different developers would be a mess, too. >--- >Shepherds are the best beasts. >----- Original Message ----- From: "Che" <c...@blindadrenaline.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Thursday, August 13, 2009 11:48 PM >Subject: Re: [Audyssey] The real Game Circle > > >>regarding the idea of developers teaming up, it is a great idea in theory, >>but a diffficult one to put into practice in reality. >> every developer i have talked to without exception, myself included have >> large egos and set ways of doing things, this would be a serious problem i >> think. >>secondly, deciding how to whack up the proceeds would be a huge issue. >> lastly, all involved would have to agree on a language to use for >> programming, which may or may not be a big problem depending on folks >> involved. >>anyhow, if some developers can get something done as a group, i'm all for it. >>but i know as for myself, i work better alone, where the vision is one, all >>problems as well as successes are also mine alone to deal with, and if >>something is screwed up, i have nobody to blame but myself. >> i think this could work out if everyone agreed on the outline of the >> project, and designed things modularly so each programmer would have their >> own little corner to work on, which could be intergrated into the whole >> later on. once again, easier said than done. >>later >>che >> >>----- Original Message ----- From: "william lomas" >><lomaswill...@googlemail.com> >>To: "Gamers Discussion list" <gamers@audyssey.org> >>Sent: Friday, August 14, 2009 1:31 AM >>Subject: Re: [Audyssey] The real Game Circle >> >> >>>it will be interesting though to be fair, to see what draconis have up their >>>sleives. i thought 2009 was the year for draconis, but nothing as of yet? >>> >>>On 14 Aug 2009, at 07:29, Thomas Ward wrote: >>> >>>>Hi, >>>>Well said. I too also feel as though the accessible games we have are a >>>>bit disappointing. No disrespect to my fellow game developers, but there >>>>really isn't anything that is really new or innovative to speak of besides >>>>Rail Racer. >>>>For the most part accessible games tend to fall into two catagories. Either >>>>they are simple board and card games, or an arcade game type theme. >>>>Personally, I find the options rather limitting compared to what was >>>>available to me before I lost my sight, and is the main reason I began >>>>writing accesible games myself. >>>>As for the GMA engine I have to disagree with you. Besides the fact it is >>>>a bit old it still is one of the best tools an accessible developer can >>>>use. It is an FPS game engine, and in the right hands it could be used to >>>>create some killer accessible games. We have already seen what it can do >>>>with Shades of Doom and Tank Commander, and I think with some updates it >>>>should be able to create games more or less on par with Star Trek Elite >>>>Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of >>>>the tool here, but perhaps it is the developer's lack of imagination, >>>>creativity, or experience with full blown FPS games here. >>>>As for the Star Wars game I was working on I had to put that project on >>>>hold for a couple of reasons. First, I am still trying to work with Lucas >>>>Film on obtaining a Star Wars license. Second, when Alchemy closed up I >>>>took over their games and projects which I want to complete before >>>>returning to my own original projects. >>>> >>>>CSF inc. wrote: >>>>>With the current game circle we have as blind gamers, it's disappointing; >>>>>There are interesting games we play but very few; other games are not >>>>>accessible to certain computers and operating systems; others are so >>>>>simple and plain, for some of us who has played "regular games," it's >>>>>disheartening; Effort should be made into making games more involved, >>>>>more ideas "ie stop making games off of GMA's frame work," There is only >>>>>1 Shades, 1 Tank Commander.. lastly, we need games we can play along >>>>>with our sighted family like "Soul Caliber". We have no fighting games, >>>>>no sports games we can play without some A.I. making it not real; even >>>>>though the 2nd best player in the world in Mortal Combat is Blind!! We >>>>>should of taken that initiative >>>>> >>>>>and created some type of fighting game at least similar to Mortal.. Are >>>>>blind people not sports fans? would we like to box? run the football? aim >>>>>the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I >>>>>guess, but it takes the control and fun out of the game.. Some will >>>>>complain about this post, some will agree; the point is We Need More >>>>>Variety, And Not The Same Games With Different Titles.. What happened to >>>>>Star Wars Jedi attack? OOh Yeah Baby.. >>>>>--- >>>>>Gamers mailing list __ Gamers@audyssey.org >>>>>If you want to leave the list, send E-mail to >>>>>gamers-unsubscr...@audyssey.org . >>>>>You can make changes or update your subscription via the web, at >>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>All messages are archived and can be searched and read at >>>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>>If you have any questions or concerns regarding the management of the >>>>>list, >>>>>please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>>> >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org . >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the management of the list, >>>>please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.