well  I am in pkd, which has piter mach in it.
At least from the projects I run some of them say this.
no official site yet though all there is is bits and bobs some of which I will 
comment on at some point.
At 06:07 a.m. 15/08/2009, you wrote:
>I'll bet that technical support for a game that was created by a bunch of 
>different developers would be a mess, too.
>---
>Shepherds are the best beasts.
>----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Thursday, August 13, 2009 11:48 PM
>Subject: Re: [Audyssey] The real Game Circle
>
>
>>regarding the idea of developers teaming up, it is a great idea in theory, 
>>but a diffficult one to put into practice in reality.
>> every developer i have talked to without exception, myself included have 
>> large egos and set ways of doing things, this would be a serious problem i 
>> think.
>>secondly, deciding how to whack up the proceeds would be a huge issue.
>> lastly, all involved would have to agree on a language to use for 
>> programming, which may or may not be a big problem depending on folks 
>> involved.
>>anyhow, if some developers can get something done as a group, i'm all for it. 
>>but i know as for myself, i work better alone, where the vision is one, all 
>>problems as well as successes are also mine alone to deal with, and if 
>>something is screwed up, i have nobody to blame but myself.
>> i think this could work out if everyone agreed on the outline of the 
>> project, and designed things modularly so each programmer would have their 
>> own little corner to work on, which could be intergrated into the whole 
>> later on. once again, easier said than done.
>>later
>>che
>>
>>----- Original Message ----- From: "william lomas" 
>><lomaswill...@googlemail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Friday, August 14, 2009 1:31 AM
>>Subject: Re: [Audyssey] The real Game Circle
>>
>>
>>>it will be interesting though to be fair, to see what draconis have up their 
>>>sleives. i thought 2009 was the year for draconis, but nothing  as of yet?
>>>
>>>On 14 Aug 2009, at 07:29, Thomas Ward wrote:
>>>
>>>>Hi,
>>>>Well said. I too also feel as though the accessible games we have  are a 
>>>>bit disappointing. No disrespect to my fellow game developers,  but there 
>>>>really isn't anything that is really new or innovative to  speak of besides 
>>>>Rail Racer.
>>>>For the most part accessible games tend to fall into two catagories. Either 
>>>>they are simple board and card games, or an arcade game type theme. 
>>>>Personally, I find the options rather limitting compared to  what was 
>>>>available to me before I lost my sight, and is the main  reason I began 
>>>>writing accesible games myself.
>>>>As for the GMA engine I have to disagree with you. Besides the fact  it is 
>>>>a bit old it still is one of the best tools an accessible  developer can 
>>>>use. It is an FPS game engine, and in the right hands  it could be used to 
>>>>create some killer accessible games. We have  already seen what it can do 
>>>>with Shades of Doom and Tank Commander,  and I think with some updates it 
>>>>should be able to create games more  or less on par with Star Trek Elite 
>>>>Force, Star Wars Jedi Knight,   etc. In some respects it isn't the fault of 
>>>>the tool here, but  perhaps it is the developer's lack of imagination, 
>>>>creativity, or  experience with full blown FPS games here.
>>>>As for the Star Wars game I was working on I had to put that project  on 
>>>>hold for a couple of reasons. First, I am still trying to work  with Lucas 
>>>>Film on obtaining a Star Wars license. Second, when  Alchemy closed up I 
>>>>took over their games and projects which I want  to complete before 
>>>>returning to my own original projects.
>>>>
>>>>CSF inc. wrote:
>>>>>With the current game circle we have as blind gamers, it's disappointing; 
>>>>>There are interesting games we play but very few;  other games are not 
>>>>>accessible to certain computers and operating  systems; others are so 
>>>>>simple and plain, for some of us who has  played "regular games," it's 
>>>>>disheartening; Effort should be made  into making games more involved, 
>>>>>more ideas "ie stop making games  off of GMA's frame work," There is only 
>>>>>1 Shades, 1 Tank  Commander..  lastly, we need games we can play along 
>>>>>with our  sighted family like "Soul Caliber". We have no fighting games, 
>>>>>no  sports games we can play without some A.I. making it not real; even  
>>>>>though the 2nd best player in the world in Mortal Combat is Blind!!  We 
>>>>>should of taken that  initiative
>>>>>
>>>>>and created some type of fighting game at least similar to Mortal.. Are 
>>>>>blind people not sports fans? would we like to box? run the football? aim 
>>>>>the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I 
>>>>>guess, but it takes the control and fun  out of the game.. Some will 
>>>>>complain about this post, some will  agree; the point is We Need More 
>>>>>Variety, And Not The Same Games  With Different Titles.. What happened to 
>>>>>Star Wars Jedi attack? OOh  Yeah Baby..
>>>>>---
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>>>>
>>>>
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