I'm finding the challenge fun, although I haven't been home for most of the
day to keep working at beating it. It's going to be fantastic when it comes
out with all of the levels. It will be a challenge, which makes it have
more replay value.
---
Shepherds are the best beasts.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.
Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing
is I've played it a number of times and don't find it particularly
difficult on beginner. It's harder for the developer of a game to relate,
I guess, because I am what people might call a master. i know all of the
secrets in and out and can take advantage of them without thinking about
them. As a result it is almost impossible for me to see the game the same
way you do. I often play on the expert level as that level is what I
consider challenging, and what some might declare ridiculously impossible.
Johnny Tai wrote:
I personally really believe that the 'beginner' experience level is just
a bit on the ridiculously tough side rofl- of course, cause I haven't
even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline
between something being replayable and just pure frustration- especially
when it's so much based on luck- if you grab multiple weapons in the
first few rooms, great, if not, well, newbs like me can't even run past a
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on
newcomers?
I know this vaguely sound like wining, but I think my point is valid.
When a person has no idea what's going on and what tricks to use and
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.
"No one ever kicked ass by saying I can't."
---
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