So far as I know most audio game devs don't even bother with graphics since
they're totally blind or visually impaired enough that graphics wouldn't do
them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and have a
few questions
to ask. First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a graphics
and audio
engine for your game from scratch? Second, I am still juggling in my mind
as to
whether I'll code my game in cSharp or c++. In comparison, are there any
significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been
mostly
self taught. Also, if anyone of you could point me to a good tutorial on
keyboard
input, especially for triggering audio events, I'd really appreciate it.
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing
my game,
is there a way to make the keyboard controls accessible? Any input is
extremely
welcomed. Cheers! and thanks
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