For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Well that could be a tall order given a lot of people's attitudes about the
> difficulty of games. A game that's challenging enough to keep a sighted
> person's interest is apparently too hard for a lot of blind folks.
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> ----- Original Message -----
> From: <jaf...@ecstatico.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, October 01, 2009 8:35 AM
> Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>> Hi.  Well, I intend to go steps further and write a commercially viable
>> game that can be played by both the sighted and the blind.  I've invested
>> lots in learning software development, and it seems to me a huge waste of
>> all that money if I don't put what i learn to practical use, hence my
>> intention to write a video game which is also accessible.  Cheers!
>> ----- Original Message -----
>> From: "Bryan Peterson" <bpeterson2...@cableone.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, October 01, 2009 9:41 PM
>> Subject: Re: [Audyssey] Questions for all you game developers on the list
>>
>>
>>> So far as I know most audio game devs don't even bother with graphics
>>> since they're totally blind or visually impaired enough that graphics
>>> wouldn't do them any good.
>>> Homer: Hey, uh, could you go across the street and get me a slice of
>>> pizza?
>>> Vender: No pizza. Only Khlav Kalash.
>>> ----- Original Message -----
>>> From: <jaf...@ecstatico.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, September 29, 2009 9:34 PM
>>> Subject: [Audyssey] Questions for all you game developers on the list
>>>
>>>
>>>> Hi All.  I am in the midst of writing an accessible video game and have
>>>> a few questions
>>>> to ask.  First up, I'd like to know which open source engine is most
>>>> frequently being
>>>> used by all you experienced developers, or hav you had to build a
>>>> graphics and audio
>>>> engine for your game from scratch?  Second, I am still juggling in my
>>>> mind as to
>>>> whether I'll code my game in cSharp or c++.  In comparison, are there
>>>> any significant
>>>> drawbacks or significant advantages in terms of performance and
>>>> reliability if i
>>>> were to choose one above the other?  I am quite profficient in both,
>>>> although I've
>>>> taken a microsoft certified course in cSharp, whereas for c++, it has
>>>> been mostly
>>>> self taught.  Also, if anyone of you could point me to a good tutorial
>>>> on keyboard
>>>> input, especially for triggering audio events, I'd really appreciate it.
>>>>
>>>> my last
>>>> question is, if i had to resort to Microsoft's DirectX SDK for
>>>> developing my game,
>>>> is there a way to make the keyboard controls accessible?  Any input is
>>>> extremely
>>>> welcomed.  Cheers! and thanks
>>>> ---
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>>>
>>>
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>>
>>
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>
>
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