but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view

On 1 Oct 2009, at 17:06, Bryan Peterson wrote:

It certainly seems much more noticeable in the blind community than I've ever heard from sighted folks. That's all I'm saying. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com >
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my
intention to write a video game which is also accessible.  Cheers!
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All. I am in the midst of writing an accessible video game and have
a few questions
to ask. First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch? Second, I am still juggling in my
mind as to
whether I'll code my game in cSharp or c++. In comparison, are there
any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has
been mostly
self taught. Also, if anyone of you could point me to a good tutorial
on keyboard
input, especially for triggering audio events, I'd really appreciate it.

my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible? Any input is
extremely
welcomed.  Cheers! and thanks
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