Q9 initially made me think of something called goblin's revenge, from back
in the 80s, when was still young and could see, and you were a goblin
jumping over graveyards, shooting small fireballs at other smallish
monsters, or stabbing them with daggers/swords, etc. etc.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 17, 2009 6:18 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.
Hi Philip,
That is indeed funny. One would assume you had played some of these
classic games like Donkey Kong 64 or something along those lines prier to
writing this game. Never-the-less it goes to show what we can come up with
independently when motivated to do so. Q9 isn't exactly like the classic
Nintendo games, but close enough to bring back memories of them for me. So
much so you have me eager to write my own all out arcade side-scroller.
Lol!
Smile.
Philip Bennefall wrote:
Hi folks,
I read all of these discussions with great interest. You all bring up
points that I never even considered while writing the game. I do not
think I'll be adding humans anytime soon, however I would not object to
one or perhaps two more worlds to make the game a bit longer.
As for the game being similar to old eighties games, I find that slightly
funny as I have never in my life played any of them nor do I know what
they contain, or at least close to nothing. So it's actually by shere
coincidense that these particular similarities exist, I just added
whatever came to mind.
Kind regards,
Philip Bennefall
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