wow thats old, my first system was in 93
it was a toshiba 1850 with 386sx cpu 4mb ram and 80mb hard drive and a mono 
screen.
Ofcause it did not stay that way in 1994 I dropped the system and I got a 
reduced hdd out of all that.
After a little hacking I got it so I could use the regon of ram that was used 
for mono video I have no idea what that did to the actual card as I made the 
system think it was a colour card.
over that though everything else was good.
I havn't ever gone below dos 5.0 and 6.22 though I have seen someone that had 
3.20.
I have seen an old mac 2gs and lc1 systems though.
I have seen an old amega or was it c64 playing lemmings as well as an old bbc 
system.
My aunt has an old 286 system but myself we have only owned pcs, 386 486 types.
At 01:21 p.m. 19/11/2009, you wrote:
>Will just say that my first computer was a commodore 64 back in 1983, and it 
>also got me started programming - my first ever form of game was my own 
>version of pacman using the smiley face character in a text only layout 
>screen, but the one other thing it taught me was save your code before running 
>it since after typing for 4 hours I didn't want to wait 20 minutes for the 
>tape drive to finish saving my code so I ran it - only once, and will now 
>always save something before running it although we can nowadays debug etc. 
>etc.
>
>Old joke was also that on my C64 I still had to type around 5 lines of code to 
>make it go beep, while my friend on his ZX spectrum could just type in the 
>word beep, so I used to tell him to get rid of his gaming console and get a 
>real computer...LOL!
>
>This is all a bit off topic, so will also just say that my favourite game on 
>the C64 was something called head over heels where you had two characters with 
>slightly different skill sets, but you could get them to stand on each other's 
>shoulders and then sort of combine their skill sets in different ways 
>depending on who was on top etc., and they were a cat and a dog, and think the 
>dog was head, and the cat heels, and this was a form of 3D platform/puzzle 
>game...long time ago...
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
>----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>Sent: Thursday, November 19, 2009 1:09 AM
>Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My 
>Opinion of Q9
>
>
>>Hi dark,
>> Is that a typo or did folks call the Amiga the Amigar in Britain?
>> I can promise you the name was definitely Amiga as in Spanish for lady
>>friend over here.
>> Later
>>Che
>>
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of dark
>>Sent: Wednesday, November 18, 2009 4:54 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My
>>Opinion of Q9
>>
>>Nice bit of history there che.
>>
>>As I was only 8 when we got our first one in 1990, I wasn't aware of
>>anything besides the fact it had amazing games which looked and sounded
>>fantastic!
>>
>>I probably owe the forceable recovery of what vision I have now after I lost
>>
>>my best eye at the age of 7, my love of games, ---- and indeed my love of
>>music with interesting cords, all to the Amigar in general, ---- and the
>>turrican games in particular!
>>
>>Not to say there weren't other fantastic titles for the machine though.
>>
>>i stil! think moonstone would make an amazing audio game, ---- a multiplayer
>>
>>mix of rpg and beat em up where you took turns wandering around a map
>>speaking to wizards, gambling in inns and doing magical rituals at stone
>>henge, ---- interspersed with going into lairs to fight various one on one
>>battles with groups of monsters (who attacked you one at a time), in a real
>>time, bet em up fashion.
>>
>>you could of course challenge other knights as well.
>>
>>One of the most memorable things about the game was it's major amounts of
>>gore! apparently it was enspired by the holy grale black knight fight, so
>>you could chop of arms, legs and heads with ease (and as I said, this was a
>>good two years before mortal combat!).
>>
>>The most amusing thing was that the monsters each had an instant kill tactic
>>
>>you had to watch out for, ---- which were hillarious! from the giant ogre
>>like ballocs who could jump on you and squash you to a bloody pulp, ----  
>>or
>>even grab you by the kneck so hard your head popped off! To the rat men who
>>could impail you with their large pikes, ---- and the dragon, who'd pick you
>>
>>up in his large mouth and literally bight you in half!
>>
>>You can read about the game, ---- including descriptions of the various
>>deaths and other game elements, as well as check out some animated sequences
>>
>>(complete with bloody sounds), at http://www.moonstonetavern.co.uk/
>>
>>they've even got a pre-configured winuae amigar emulation version running
>>moonstone, ---- but it'd deffinately require sighted assistance owing to the
>>
>>large amounts of text in the rpg portions of the game (I used to play it
>>with my brother and friend, who'd read the associated text for me, and let
>>me do the fighting when it was my character's turn).
>>
>>Beware the grue!
>>
>>Dark.
>>----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
>>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>Sent: Wednesday, November 18, 2009 4:17 PM
>>Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion
>>of Q9
>>
>>
>>> Hi Ryan,
>>> The Amiga was a revolutionary computer system by Commodore that came out
>>>in the fall of 85. I was 13 at the time and somehow managed to convince my
>>>family to chip in and buy one for me at a cost of around $3500 as I
>>>remember, very expensive for our family.
>>> The revolutionary thing was the graphics chipset, which was entirely
>>>independent of the main CPU, which had not been done before in a personal
>>>computer.  I taught myself a lot of graphics programs, which later on led
>>>to
>>>my becoming a visual effects artist for a living, so it was a damn good
>>>investment as it turns out.
>>> And as a game system, it blew every thing else out of the water due to
>>>the
>>>graphics abilities. Electronic Arts was a fledgling company then, and they
>>>got on the Amiga bandwagon big time with titles like One on One with Larry
>>>bird and Dr. J., artic fox the bard's tale and so forth.
>>> Eventually due to Commodore's crappy marketing and lack of development,
>>>the Amiga fell to the wayside, last I heard of it gateway had bought the
>>>patents on their graphics technology, but not sure if they did anything
>>>with
>>>it.
>>> Ah, memories.
>>> Later
>>>Che
>>>
>>>
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