well till I got on the net in 1995 the only games I had played with any reasonability at all were duke nukem1, captain comic catacombs cat and wolf 3d as well as lhx. After 1995 I started playing games from disks my friend had such as intergalactic battle which was a semi trek game with graphics, mostly text menu controled. in 1996 I went online and the first stuff I ever downloaded over mail was audyssey magazine. at that time and up to 2001 I had an old dos system that still worked and interactive fiction was what I liked, cosmoserve being one of my favorite titles. After the drive of that system went bust I spent every waking moment trying to get something that worked and failing. eventually I got a synth a keynote gold sa but can't still can't change the battery can't get the back plate off. or know what to do. Ofcause now I am fully audio I have futureboy and lacuna but never got any of the older type games using traditional frotz or tads or agt to work.
At 11:53 a.m. 19/11/2009, you wrote: >Nice bit of history there che. > >As I was only 8 when we got our first one in 1990, I wasn't aware of anything >besides the fact it had amazing games which looked and sounded fantastic! > >I probably owe the forceable recovery of what vision I have now after I lost >my best eye at the age of 7, my love of games, ---- and indeed my love of >music with interesting cords, all to the Amigar in general, ---- and the >turrican games in particular! > >Not to say there weren't other fantastic titles for the machine though. > >i stil! think moonstone would make an amazing audio game, ---- a multiplayer >mix of rpg and beat em up where you took turns wandering around a map speaking >to wizards, gambling in inns and doing magical rituals at stone henge, ---- >interspersed with going into lairs to fight various one on one battles with >groups of monsters (who attacked you one at a time), in a real time, bet em up >fashion. > >you could of course challenge other knights as well. > >One of the most memorable things about the game was it's major amounts of >gore! apparently it was enspired by the holy grale black knight fight, so you >could chop of arms, legs and heads with ease (and as I said, this was a good >two years before mortal combat!). > >The most amusing thing was that the monsters each had an instant kill tactic >you had to watch out for, ---- which were hillarious! from the giant ogre like >ballocs who could jump on you and squash you to a bloody pulp, ---- or even >grab you by the kneck so hard your head popped off! To the rat men who could >impail you with their large pikes, ---- and the dragon, who'd pick you up in >his large mouth and literally bight you in half! > >You can read about the game, ---- including descriptions of the various deaths >and other game elements, as well as check out some animated sequences >(complete with bloody sounds), at http://www.moonstonetavern.co.uk/ > >they've even got a pre-configured winuae amigar emulation version running >moonstone, ---- but it'd deffinately require sighted assistance owing to the >large amounts of text in the rpg portions of the game (I used to play it with >my brother and friend, who'd read the associated text for me, and let me do >the fighting when it was my character's turn). > >Beware the grue! > >Dark. >----- Original Message ----- From: "Che" <c...@blindadrenaline.com> >To: "'Gamers Discussion list'" <gamers@audyssey.org> >Sent: Wednesday, November 18, 2009 4:17 PM >Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of >Q9 > > >> Hi Ryan, >> The Amiga was a revolutionary computer system by Commodore that came out >>in the fall of 85. I was 13 at the time and somehow managed to convince my >>family to chip in and buy one for me at a cost of around $3500 as I >>remember, very expensive for our family. >> The revolutionary thing was the graphics chipset, which was entirely >>independent of the main CPU, which had not been done before in a personal >>computer. I taught myself a lot of graphics programs, which later on led to >>my becoming a visual effects artist for a living, so it was a damn good >>investment as it turns out. >> And as a game system, it blew every thing else out of the water due to the >>graphics abilities. Electronic Arts was a fledgling company then, and they >>got on the Amiga bandwagon big time with titles like One on One with Larry >>bird and Dr. J., artic fox the bard's tale and so forth. >> Eventually due to Commodore's crappy marketing and lack of development, >>the Amiga fell to the wayside, last I heard of it gateway had bought the >>patents on their graphics technology, but not sure if they did anything with >>it. >> Ah, memories. >> Later >>Che >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.