Hi tom.
sounds great, ---- though I'd probably have to annotate several faqs in
order to play it successfully.
Fighting real world monsters is always something I liked in the castlevania
games where bosses are the likes of Frankenstein's monster, a mummy, a
skeletal Horseman and of course Dracula's best friend, ---- the Grim reaper.
Something like that in audio would be great indeed.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 19, 2009 4:16 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah, Battle of Olympus was full of ancient Greek mythology, and had
plenty of mythical creatures to beat on your way to Hades. Just off the
top of my head some of the enemy bosses were the Hydra, Centaur, Cyclops,
Minotaur, siren, Lamia, and Cerberus.
The cool thing was once you killed them all guess what happened. Well,
when you finally made it to Hades to fight the big man himself you had to
fight all of the monsters you killed in the game first. Lol!
Although, it was marketed as a side-scroller in many ways that counted the
game was more like an early roll playing game. You had to enter your
heroes name plus the way the game world was laid out you unlocked certain
levels by completing certain adventures or finding certain items. In other
words it was not your typical linear side-scroller, but was played in the
order in which you completed adventures. For that reason alone it was
pretty unique for an early NES game.
dark wrote:
wow tom! the game got as far into mythos as having hades helmet of
darkness? --- I'm greatly impressed and quite sorry i've never had the
chance to play it.
Adventure island sounds a bit like an old amiga title called Chuck rock,
in which you played a cave man trying to rescue his wife from the evil
Garry gritter, ---- another cave man!
sound effects and in game text were hilarious, ---- as were many of the
bosses including a tiger which literally turned you white with fear when
it growled, ----- and a T Rex with boxing gloves.
You also defeated enemies by bouncing them with your belly, --- which was
unique indeed!
obviously, another point of the game was picking up, carrying and
chucking rocks, ---- sometimes using them to solve various puzles
involving steps and ledges.
there was a sequal, chuck rock II which had you playing as Chuck junior
trying to rescue his dad from Garry Gritter's brother, ---- evil brick
jagger!
Being bought out far later on the amiga, it was a much more advanced game
with far better music sounds and graphics, and a more intricate system of
attacks involving a club.
you could also ride various dinosaurs and other creatures in that game
too, ---- including a mountain goat at one stage which jumped really high
and didn't slip on ice.
these sorts of comparatively symple, ---- but vertically complex games in
audio would be very nice to see, ---- -especially if they could have such
a great system as the battle for olympus you mention.
Beware the grue!
Dark.
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