Well I'd offer my theremin to the project but as yet I'm not that good. But
some good theremin music or at least a theremin part in some of the tracks
might fit in quite well with such a game.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 19, 2009 1:50 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah. As it happens I have plans to do a good audio Castlevania as soon as
I can get Mysteries of the Ancients completed. The main hangup is finding
high quality halloween and horror sounds to do the game justice. Plus I am
looking for some nice halloween theme music to give it that truly dark and
ominous feeling while exploring Dracula's castle. Part of me wanted to do
an FPS version, but I wouldn't mind doing a side-scroller version as the
original games were that way.
The best part of it is that all of the monsters are in the public domain.
So the only copyrights that really apply is the name --- which can easily
be changed --- and the music --- which I don't really need.
dark wrote:
Hi tom.
sounds great, ---- though I'd probably have to annotate several faqs in
order to play it successfully.
Fighting real world monsters is always something I liked in the
castlevania games where bosses are the likes of Frankenstein's monster, a
mummy, a skeletal Horseman and of course Dracula's best friend, ---- the
Grim reaper.
Something like that in audio would be great indeed.
Beware the grue!
Dark.
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