The only company I've seen make allownaces is BSC Games, and that wasn't even a game. It was actually one of their Blindsoftware products, that Day-by-day Professional which offers support for Window-Eyes. But I still don't think they realize how well Window-Eyes meshes with games. I remember I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, and I played a full game of Classic Pipe and didn't even realize Window-Eyes was still running until I'd quit Pipe. That was a welcome surprise. So I'm trying to unload Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 29, 2009 3:00 PM
Subject: [Audyssey] Screen Readers and Games


Hi Bryan,

That's not so surprising really. When I first went blind the first thing they showed me was Jaws. As a result that is what I ended up with for school, college, and being new to blindness and screen readers in general I really didn't know anything different. I just assumed Jaws was the only show in town.

It was only after I got to college not only did I discover there were several other screen readers out there, I found Jaws really wasn't so hot. Yeah, it was a decent screen reader, but Window eyes has always been a fairly decent product itself. The more current versions are a superior product in my opinion. However, this brings me to my point.

If I assume most blind computer users in the United States were handled the same way I was they were given Jaws through some state or school agency, and it was assumed it was the best product for the person it was given to. As a result the blind computer user has no experience in using Hal, Window Eyes, or anything else. They may not even been shown their options to pick or choose the product they wanted. It was just assumed Jaws was what they would use for work, school, college, whatever.

So as it happens most of our game developers are Jaws users. When they say turn off your screen reader in the manual I half to assume they know Jaws conflicts with games, and they have no personal experience with anything other than Jaws. Else you might get directions for how to set the game up with Jaws, Window Eyes, Hal, System Access, etc.

As has been pointed out here Hal and Window Eyes don't really have serious conflicts with existing accessible games. Jaws, on the other hand, does. Therefore it might help if we educate the game developers out there on how various screen readers works with their games so that the manuals can be updated to reflect this more specifically.

<Smile>

Bryan Peterson wrote:
Doubtless Dark the reason for that is that while they may say "your screen reader," a lot of game developers probably assume most of their customer base uses JAWS. I myself was a staunch JAWS user until two years ago, when I discovered that JAWS won't let me use the NeoSpeach voices and Window-Eyes will. Then as I experimented I discovered that Window-Eyes worked so much better with just about every program I used. The bit with games was just an accidental discovery, but I still turn off Window-Eyes out of habbit when I play games. Homer: Hey, uh, could you go across the street and get me a slice of pizza?


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