weird where do you get the say tools from? I have most of the empowermentzone 
tools thanks to top tech tidbits but hmmm.
At 06:32 a.m. 1/12/2009, you wrote:
>The one thing is I've played around with Jamal Masry's SayTools where you can 
>get a program to talk using their screenreaders voice, or sapi if you want to.
>
>Other joke is thought about creating a game using actual jaws scripts, but, 
>for example, to generate a random number, you'd have to make a call to an 
>external DLL or something.
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
>----- Original Message ----- From: "Bryan Peterson" 
><bpeterson2...@cableone.net>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, November 30, 2009 12:44 AM
>Subject: Re: [Audyssey] Screen Readers and Games
>
>
>>I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
>>Sapi. But I am glad the game offers that option in case I ever decided to mix 
>>things up a bit for variety. And if I was to start developing games I would 
>>try to include options for as many screen readers as I could right from the 
>>outset so as not to seem like I was targetting one specific group of users.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Sunday, November 29, 2009 3:32 PM
>>Subject: Re: [Audyssey] Screen Readers and Games
>>
>>
>>>
>>>Hi Bryan,
>>>Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
>>>support. That happened because us non-Jaws users nagged David Greenwood 
>>>until he realized not all of his Lonewolf customers are Jaws users, and we 
>>>want the same access to the game as Jaws users. If he could use the JFW API 
>>>for the game he could use the same for Window Eyes too.
>>>
>>>In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
>>>However, that might not have happened if there were not enough non-Jaws 
>>>users to maret such an upgrade. However, this is clearly a good case of how 
>>>the developer uses Jaws, developed the game initially for a Jaws user base, 
>>>and finally was asked to include other screen readers as part of the games 
>>>speech output.
>>>
>>>Cases like this sets a president that we can't assume what access 
>>>technology, if any, is present on the target computer. These days it could 
>>>be a free and open source solution like NVDA for all we know. Therefore the 
>>>game itself should provide all that is necessary for providing accessibility 
>>>to itself independant of any specific screen reader or speech software that 
>>>may or may not be present.
>>>
>>>Bryan Peterson wrote:
>>>>The only company I've seen make allownaces is BSC Games, and that wasn't 
>>>>even a game. It was actually one of their Blindsoftware products, that 
>>>>Day-by-day Professional which offers support for Window-Eyes. But I still 
>>>>don't think they realize how well Window-Eyes meshes with games. I remember 
>>>>I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, 
>>>>and I played a full game of Classic Pipe and didn't even realize 
>>>>Window-Eyes was still running until I'd quit Pipe. That was a welcome 
>>>>surprise. So I'm trying to unload Window-Eyes less when I play most audio 
>>>>games.
>>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>>Vender: No pizza. Only Khlav Kalash.
>>>
>>>
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>>
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