alison, your post is totally "for the win" as people would say. Thomas, being a developer with your talent, why do you still listen to immature babys who want things half ready or with not as high quality, is something i can't know. -----Mensagem original----- De: "Allison Mervis" <alliso...@gmail.com> Para: "Gamers Discussion list" <gamers@audyssey.org> Data: Domingo, 13 de Dezembro de 2009 14:05 Assunto: Re: [Audyssey] Important MOTA Announcement
I would hope that most people would be mature enough to wait, and would realize that the delay is for our benefit as players and consumers. Thomas, I personally think that you should do whatever will be best in the long run. >From what you said in your original post, it sounds like that would be taking the time necessary to recode, so I say go for it, and don't listen to the winers. Allison Allison http://www.allisonmervis.com/ ----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, December 13, 2009 12:50 AM Subject: Re: [Audyssey] Important MOTA Announcement > well I think you should do what you can to at least get the registered > version going even if this is just adding the reg support in the game so > that those that are waiting for the game due to the pree orders and such > don't whine at you, they have been waiting long enough. > However since I didn't do the preorder thing when it was mont I say go for > it man. > I have seen wh what your work is nice and if its going to be better than > it actually is which by the way actually is quite good then go nock > yourself out. > At 02:39 p.m. 13/12/2009, you wrote: >>Hi everyone, >>Over the passed few months many of you have reported to me a problem with >>Mysteries of the Ancients where it crashes suddenly and often times >>without warning. Some times an error will come up stating that a certain >>*.wav file could not be found, DirectX passes an illegal argument >>exception, and so on all of which seam to be related to Managed DirectX. >>I've confirmed this problem is related to Managed DirectX itself, not my >>games, from various sources so it is quite apparent that the Managed >>DirectX API for .NET programs needs to be taken out of the game and be >>replaced with something else much more stable and reliable. I agree that >>this should be done before Mysteries of the Ancients 1.0 is released. >>Obviously this will take some time, but there are various options and >>alternatives open to me at this point. >>There is a somewhat short term solution I could use where I simply upgrade >>the existing Genesis Engine written in C# .NET with alternative sound and >>input APIs. Just off the top of my head there is FMOD,Earclang, the XNA >>Framework, and SlimDX just to name a few options here. While upgrading the >>engine to use one or more of these APIs wouldn't take too long I do wonder >>if that is the better solution for the project long term. >>A better long term solution is to simply move away from C# .NET altogether >>and begin converting the code over to C++ now. Two of my projects STFC and >>USA Raceway are already in the process of being written in C++, and it >>would be in my long term interests to go ahead and switch the Genesis >>Engine and Mysteries of the Ancients to c++ now rather than wait to do it >>later on. >>For one thing I've been in the process of converting the Genesis Engine >>over to C++ anyway as well as some on going projects like the new STFC and >>USA Raceway. Rather than go through the trouble of removing Managed >>DirectX from the .NET based engine, upgrading it for this one game, it >>makes more practical sense to save myself the time and work by completing >>the C++ version of the Genesis Engine. Once that task is completed I could >>conceivably produce a better more stable version of Mysteries of the >>Ancients by using the newer and hopefully better C++ based game engine. >>Another reason why I think Mysteries of the Ancients should be converted >>to C++ has to do with long term technical support on my end of things. >>Ever since I began releasing games based on Microsoft's .NET technology my >>number one technical support issue has been related to downloading, >>installing, and upgrading the various .NET components you need such as the >>.NET Framework and Managed DirectX. Were i to switch to C++ I could save >>both you and I a lot of work downloading, installing, and upgrading >>libraries as I would primarily use standard Windows libraries that would >>be found on any XP, Vista, or Windows 7 system. You should be able to just >>install and go without wondering if you have the absolutely latest DirectX >>or .NET Framework on your system. I think this is a much better user >>friendly setup and hopefully would require a lot less tech support from >>me. >>Those are just some of the advantages of switching to C++ now. Others >>would include better system performance, better security, a wider >>availability of game related APIs, etc. Basically, C++ can't be beat when >>it comes to game programming, and now is clearly the time to strongly >>consider using it for this project as well as my on going and pending >>projects. >>The one question I know many of you are asking is, "how long will all of >>this take?" >>That is a difficult question to answer. Anything I would say here would be >>simply a guess at best. Do to the fact C# .NET is a C-Style language it >>obviously has a lot in common with C++, and much of the code could be >>converted pretty easily from C# to C++. That would obviously save time. >>Still there would be quite a lot of manual coding by hand to fully convert >>the engine from one language to the other. How long that would actually >>take is anyone's guess. However, if I had to make an educated guess say >>three or four months for the conversion process if everything goes well. >>Anyway, the point I want to make is that there are lots of ways of >>resolving our Managed DirectX issue. In the short term I certainly could >>upgrade the .NET based Genesis Engine, finish Mysteries of the Ancients, >>and have 1.0 out fairly quickly. However, I believe the long term >>solution, converting the game to C++, is the better solution. The >>advantages of converting the game to C++ far out way those of simply >>upgrading the current .NET engine and releasing it. While it takes longer >>it is ultimately what i feel I should do. >>So for those of you who are in a rush to get this game please be patient >>and understand I'm only doing this for your best interests. I'd much >>rather take a few extra months developing this game if it is going to be >>easier to install, is more stable, and a better product rather than doing >>the quick and easy thing. As they say good things come to those who wait. >> >>Sincerely, >>Thomas Ward >>President of USA Games Interactive >>http://www.usagamesinteractive.com >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4683 (20091213) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > __________ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.