Thanks for the clarification  Thomas and apologize to Dark for my
misunderstanding of what he was saying.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
That's not what Darkw was saying. He was saying he values games with 
exploration and game mechanics over games completely focused on killing 
monsters left and right. That has nothing to do with fPS, 
side-scrollers, etc.

HTH

mike maslo wrote:
> Why does a first person game have to be all about kill? Why can't it be
more
> than just that? There is extremely narrow sighted in my opinion.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, December 26, 2009 8:49 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Well said bill.
>
> I'd much rather have something with complex mechanics and explorable 
> areas, ---- in however many dimentions, jthan just another action kill
fest 
> requiring only the reflex parts of the brain!
>
> beware the grue!
>
> Dark.
> ----- Original Message ----- 
> From: "William L. Houts" <cad...@q.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, December 27, 2009 2:06 AM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>   
>> I suggested another RPG and I don't need to reassess anything.  Anyway, 
>> why not a 3D shooter with RPG elements?  That could satisfy everybody. 
>> Maybe something like HEXXEN for the blind, if you remember that game.
>>
>>
>>
>> --Bill
>>
>>
>> ----- Original Message ----- 
>> From: "mike maslo" <mmaslo1...@swbell.net>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Sunday, December 27, 2009 4:34 PM
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>>     
>>> I like this game idea and who ever said another role play game needs to
re
>>> assess where we are as blind gamers. The problem is rpg and side 
>>> scrollers
>>> are so past what we need now. Let's get up to somewhat in the 21st 
>>> century.
>>>
>>> I want a 3d first person shooter or fighter game.
>>>
>>> -----Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
>>> Behalf Of Tristan B
>>> Sent: Friday, December 25, 2009 3:26 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>>
>>> I would like a 3d fast paced fighter.
>>> You could get chased, (running from enemies)
>>> and if you were to be caught, you could start fighting said enemy,
etc...
>>>
>>> --
>>>
>>> Tristan B
>>>
>>> TrekGames.net
>>>
>>> Administrator and Maintainer
>>>
>>> Contact information:
>>> Skype: Tristanbussiere
>>> MSN: tris...@acegamesonline.net
>>> follow me on twitter
>>> http://twitter.com/blindtrek/
>>>
>>> E-mail: theblinddj...@gmail.com
>>>
>>> or
>>> email TrekGames.net support
>>> trekga...@gmail.com
>>>
>>> AOL Instant Messenger: Theblinddj360
>>>
>>> Klango ID:
>>> Tristan
>>>
>>> Connect to cosmos and join the fun. Point your MUD client to the 
>>> following
>>> address and port:
>>> Address: TrekGames.net
>>> Port: 1234
>>>
>>> ----- Original Message ----- 
>>> From: "Philip Bennefall" <phi...@blastbay.com>
>>> To: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
>>> Cc: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, December 25, 2009 03:32 PM
>>> Subject: [Audyssey] The future of Blastbay Studios
>>>
>>>
>>>       
>>>> Hi all,
>>>>
>>>> With the success of Q9, I am much encouraged to make new games in the 
>>>> near
>>>>         
>>>> future. Now I wish to put the question out, what games would you like
to
>>>> see? I plan to create mainly adventure games with a plot and
characters,
>>>> coupled together with the same audio work and fast paced game play that
>>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>>> step
>>>> do you think?
>>>>
>>>> I would not wish to create a full 3d environment like in Shades of Doom
>>>> where you spin around in degrees as I personally find these rather
>>>> difficult to navigate and end up spending more time trying to remember
>>>> where I've been and where I am supposed to go next, rather than
enjoying
>>>> the game. So I would adopt the method where you sidestep, moving one 
>>>> step
>>>> in each direction for each press of either of the four arrow keys.
Would
>>>> you folks like to see something like this, or do you all want more
>>>> sidescrollers?
>>>>
>>>> Kind regards,
>>>>
>>>> Philip Bennefall
>>>> ---
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