Hi Dark.
You could just extract the chm file to a folder with something like
7zip. it is html anyway.
hth.
On 3/24/2010 3:10 PM, dark wrote:
Yep, but that uses the annoying windows help system, which isn't great
for finding stuff in or displaying.
As far as personal preference goes, i'd much rather have something as
a streight html document, ---- or even a text file, especially if I'm
going to need to look at a lot of things very caefully, and possibly
cut and paste.
Afterall, html help doesn't have an actual moving curser which makes
navigating it and performing functions less easy than with normal
document types.
Beware the Grue!
Dark.
----- Original Message ----- From: "Bryan Peterson"
<bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 12:59 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 6:54 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Hi Philip.
Do you have an html, ---- or at least txt version of the
documentation kicking around anywhere?
The mp3 tutorial is great, but I'd like to read individual bits and
I've never particularly been a fan of the bog standard windows help
system, ---- particularly for quick reference (ie, using find
functions)paste code or read example code character by character.
just a personal preference of course.
Beware the grue!
Dark.
----- Original Message ----- From: "Philip Bennefall"
<phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of
the Blastbay Game Toolkit (BGT). This tool allows users with no
prior programming experience to dive in and create audio games from
the ground up, using an incredibly versatile scripting language
that in turn controls the powerful Blastbay game engine that you've
already seen in titles such as Q9 and Kringle Crash. The tool ships
with extensive documentation as well as an in-depth language
tutorial, which also is available in audio form narrated by a
professional voiceover artist.
The tool is still in testing and active development, and so I would
love to hear your thoughts, suggestions and any other feedback that
springs to mind... So head over to www.blastbay.com right now! I
will be patrolling the forum there, ready to answer any questions
that you may have. So don't hesitate to sign up and ask questions
if you get stuck and, above all, have lots of fun making new and
exciting games!
Kind regards,
Philip Bennefall
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