Hi,
I think he uses hal.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 1:22 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!


Philip I think Dark is using Hal or Supernova which works differently
than JAWS for Windows.

On 3/24/10, Philip Bennefall <phi...@blastbay.com> wrote:
Hi Dark,

I don't quite understand what you mean there. When pressing F6 to pull up
the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document.
It will display and function just like a normal web page in that you can
read it line by line as well as copy and paste etc, and then pressing F6
again will get you back to the contents list.

I could provide the documentation as separate html files, but one large file
would get too difficult to manage as you have a carefully categorized
reference guide etc.

Kind regards,

Philip Bennefall
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 2:10 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!


Yep, but that uses the annoying windows help system, which isn't great for

finding stuff in or displaying.

As far as personal preference goes, i'd much rather have something as a
streight html document, ---- or even a text file, especially if I'm going
to need to look at a lot of things very caefully, and possibly cut and
paste.

Afterall, html help doesn't have an actual moving curser which makes
navigating it and performing functions less easy than with normal document

types.

Beware the Grue!

Dark.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 12:59 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!


It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 6:54 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!


Hi Philip.

Do you have an html, ---- or at least txt version of the documentation
kicking around anywhere?

The mp3 tutorial is great, but I'd like to read individual bits and I've

never particularly been a fan of the bog standard windows help
system, ----  particularly for quick reference (ie, using find
functions)paste code or read example code character by character.

just a personal preference of course.

Beware the grue!

Dark.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the

Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the
ground up, using an incredibly versatile scripting language that in
turn controls the powerful Blastbay game engine that you've already
seen in titles such as Q9 and Kringle Crash. The tool ships with
extensive documentation as well as an in-depth language tutorial, which

also is available in audio form narrated by a professional voiceover
artist.

The tool is still in testing and active development, and so I would
love to hear your thoughts, suggestions and any other feedback that
springs to mind... So head over to www.blastbay.com right now! I will
be patrolling the forum there, ready to answer any questions that you
may have. So don't hesitate to sign up and ask questions if you get
stuck and, above all, have lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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